A lot of the suggestions have been pretty good. I can't stress the importance of making the transition from her normal stance to BKO faster. The timing has always been very strict for Helena to go from normal stance -> BKO -> BKO 2 to effectively dodge a mid. Then when the Mid gets dodged, the rewards are disappointing damage wise.
In an ideal world Helena going into BKO would be the same speed as a 1F.
0 Frames? In DOA4 it's 17 frames I think, maybe 13 frames would be good.
As previously stated a low throw out of BT and BKO would make a big, big difference.
A BT Low throw would be useful so she had some way of deterring people from countering strings like 1PPK. But they are not going to create new moves at this point.
Useful moves out of BKO 22 would be nice.
6P is good for interrupting, seeing as it comes out in 12 frames, it will beat out any low speed wise.
As mentioned before, being able to go into BT from normal stance would be great. It would be even better if Helena did a side step while going into BT.
That would be an okay addition, then again BT is not particularly useful whilst in neutral so I'm not too bothered about being able to switch outside of mix up.
Mid Punch & Mid Kick Limbo stuns would make a big difference.
Helena's main strength in my opinion is her mix ups so giving her a mid punch and a mid kick limbo stun for mix up would help her greatly.
And of course, more safe moves.
This should never have changed, making her really unsafe was just fucking stupid.
It's a bit sad that Helena has been weakened. It's funny they talk about wanting her to be a technical fighter, when Akira is in the game and he has several things going for him. Oh well.
Helena is the MOST technical DOA character but honestly no character is particularly technical in DOA, it's just not that kind of game.