Moveset mods

The Enforcer

Well-Known Member
HOW IT WORKS ?

  1. Private Paradise swap :
  • These files are encrypted (random name & no extension)
  • It mean you need to make some random swap until find what you are looking for
  • -> Swap with the same sized files.
  • Problem : If you succeed to swap two files the character is invisible but the camera is well swapped.
  • I have no solution for resolve that for the moment.

I did some testing on this. So the DLC containing these files has two files for every character, I would assume just like every other animation. Lnk_reshuffle now shows the names for the .mpm files. However those are only half the files. Someone feel free to correct any gaps if I'm on the wrong track here.

So the mpm files are the 'char_dat' files or at least include 'char_dat' in them. The other files should be the cam or the files that include the 'tdpack' tag. I tried swapping these files in pairs and still ended up with the same result of invisible characters. For example I replaced both of Kokoro's mpm & 'cam?' files with those of Nyotengu. The game still works, but the character does not show. The result is the same even with switching the mpm file only.

I think this suggests that there is specific information to the character in the mpm file causing a problem. Each character's file has anywhere from 4-17 (or more) blocks of char_dat. Not sure if I'm motivated enough to try swapping those blocks individually and rebuilding the lnk files, but if this is in any way helpful that's what I've discovered so far.
 

LolaGMODS

Well-Known Member
Standard Donor
From some old test I know there are some characters who can't receive animation swap (some crash, some invisible, some infinite loading) even by swapping only .mpm.

.mpm file include the moveset data yes, I tried to edit them with Hex Editor but I always had black screen, I guess I am not enough good for edit them correctly.

Also the .sktm files look bounded to .mpm but I didn't saw a difference by swapping them.

And I forgot to mention I extracted all files with Archive Tool not Ink_Reshuffle, from what I heard Ink_Reshuffle don't show all files but maybe now yes.

Thx for your information.
 

The Enforcer

Well-Known Member
From some old test I know there are some characters who can't receive animation swap (some crash, some invisible, some infinite loading) even by swapping only .mpm.

.mpm file include the moveset data yes, I tried to edit them with Hex Editor but I always had black screen, I guess I am not enough good for edit them correctly.

Also the .sktm files look bounded to .mpm but I didn't saw a difference by swapping them.

And I forgot to mention I extracted all files with Archive Tool not Ink_Reshuffle, from what I heard Ink_Reshuffle don't show all files but maybe now yes.

Thx for your information.

Oh, are they .sktm files in the .lnk? I didn't know what extension they were because, no, lnk_reshuffle doesn't decrypt all of them just yet. I still don't know enough about those files either to do much good. From work with TMC's I can see some patterns, but not enough beyond swapping chunks, and that's too time consuming right now without the right info.
 

immi

Well-Known Member
lnk_reshuffle can also filter the files by file typ, so you can find out even the ones with still encrypted names

just type in the filter box:
.typ:4

and you will get all CAM files
.typ:6 -> sktm files
.typ:7 -> mpm files
 
If you can read the animation and move data + collision someone could just port the entire thing to UE4 or something. You could have proper online, dedicated servers, graphics far beyond the PS4 version. Probably have to make levels from scratch though.
 

syasuker

Member
lnk_reshuffle can also filter the files by file typ, so you can find out even the ones with still encrypted names

just type in the filter box:
.typ:4

and you will get all CAM files
.typ:6 -> sktm files
.typ:7 -> mpm files


wow,thanks!
and what is sktm files?
 

syasuker

Member
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A simple preparation. Tools you need dtk mnr's.
import tmc and then MPM motion.
Then edit key frames.Leave everything to bledner!
 

banlist40

New Member
hi~ sir~
I need your help about blender join function.... it shows a line after 2 meshes joined, and it shows up in final tmc model and appear a line in dirty textures... how to deal with this? help me plz! QQ
before join:
YpstC0u.jpg


after join:
Rm7Yt9G.jpg
 

Amaso

Active Member
@banlist40
Umm.. this has nothing to do with moveset mods but anyway
Go In edit mode , there is an option called Remove Doubles , I think it will solve the issue .
 
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