+ - Gives advantage and covers distance.
as does 6f+k, so they might make the list later as well.
You forgot his. It serves as his relauncher to extend his combos. However, it's tricky to pull it off consistently and quickly. If you do not master this move, you can never be a threat with Eliot.Been playing around with Eliot a bit and here are definitely my favorite moves atm with him...Sorry, I just now started to begin using him more frequently so I'm still somewhat unfamiliar with his frames XD:
- a definite staple, I love how it's 9i and safe, it gives him a way to keep up with the faster fighters.
- A good escape move, doesn't have much range but is good for shutting down approaches.
- I'm in love with this throw; A reset, 10i, and does good damage?? Yeah, this is a keeper XD I honestly deem it one of his best throws since it's not as slow and can be used during a stun to pressure the opponent not to hold, the hi counter damage is beautiful. Also since I'm somewhat new to Eliot still, his launch throw isn't really much use to me atm unless it's near a wall to "cage" the juggle, this however can be done anywhere and keeps the opponent standing for pressure.
/- Not much is guaranteed like say Kasumi's parry but you can do , , or I believe guaranteed and if you don't do any string follow ups you can wait for a panic hold so you can do a throw depending on the situation.
- I like this simply because it has follow ups, because Eliot is kinda linear, it's nice having a clean knock down that offers a slight bounce on counter hits and a launching high kick that your opponent has to respect, especially on block for those who are just a bit too eager to throw punish a blocked CB.
- Covers distance and is safe at -5, also like because based on the posts from above, I found out 2K is guaranteed from it.
That's all I can say for now. XD
Oh I didn't really forget it, it's a good move but you don't really need it that much in my opinion, it's like his strings that end with 46P, you don't need those so much since they're mainly just for maximum damage output, I think an Eliot player can still be threatening with or without the refloat like how a Raidou can be a threat with or without that EWGF just frame. I mainly use it after his 236T throw for at least 2-4 refloats and once after like BT 4K and 8K.You forgot his. It serves as his relauncher to extend his combos. However, it's tricky to pull it off consistently and quickly. If you do not master this move, you can never be a threat with Eliot.
I kind of like it in some cases since you'll still get damage in if you mess up, it's not like certain moves other characters have where the combo will just drop if you foul it up luckilyI don't like Eliot's String Ender.....
Or to be more Accurate, I don't like the Input for that Ender. The Actual move I dislike is the Regular non Guard break version of that String.... its a Useless move, it exists exclusively just to Annoy you for Screwing Up the Version.
Basically anything that starts with downback
Dfk, p
P, bp
Dh+k
7p
236k
Fh+k
Bp,dk
9kk
That's pretty much all the staples, and most games I use every single one of them in various combinations with each other.
I also use k, dp a lot but it's not really that good.
I was aware of them, just not how to do them, so thanks. I am familiar with the number notation system, but I'm not really a fan of it honestly. So it works like this for the dragon kick as an example right?Ah for heads up, you have the option to use button icons by clicking on the smiley tab if you are not familiar with number notations yet such as:
, , , etc.