It was better in TTT2 but...her hair has grown on me now XD It's still thick and looks a lot more solid and I uh...kinda like the weird physics, call me weird but the animation is kind of hot imo ♡.♡
That back arch tho!☆
I don't mind at all anymore ♡.♡ Although they're basically just using her TTT2 hair, they just froze some strands in place since the unreal engine isn't made for loose hair like Havok Engine was, BUT:
See this gif?? This was taken from the first ever beta version of T7 when they used early build with only 40% lighting and stuff, the character models at this point were basically just ported straight from TTT2/TR. If you look at lili's hair here and compare it with the gif before it you can see that in this one, Lili's hair was actually very flowy, almost as good as TTT2 but they removed the movement it was supposed to have when it draped and when she walked in and it clips through her chest like in TTT2, since they didn't animate it to actually go over her shoulders.
Idk why they decided to take away the flowy movement it had in the beta, it was much better there imo, but I'm still pretty content with Lili's hair atm. It could be worse, she could have a short static haircut like Asuka or be forced to wear it in a tied up style like Xiaoyu and Kazumi has. Long hair especially at Lili's length is uncommon in fighting games, especially loose long hair at that 0_o