DOA5LR Tina's Ground Grab Guide

Lulu

Well-Known Member
Introduction
So finding ways to throw with Tina is proving to be more difficult than I thought...... so while we wait for Hell Feeze over so that Team Ninja can give Tina her good tools back.... lets grab some people while they just lay there. ;)


From Throws

So it turns out Tina can start her ground throw Shenanigans off of specific throws. The problem is getting the throws off to begin with..... anyway:


Rodeo Hold
:6::6::H+P: [:6::6:] :2::H+P:
[-15] -6
In open space you have to perform a really quick dash if you want the throw and maybe..... just maybe you can catch them before they can perform the wake up kick..... note that if you miss then you are at -9 to -15 and vulnerable to Hi Counter Striking..... unless if you don't dash...... but then you won't get the throw. Use that as bait.

Anyway if you pull this off near a wall or any kind of obstruction then the Ground Throw is Guaranteed.

In Open Space, if you perform a Micro Dash (Dashes aren't a commitment in this game), then you can grab the opponent, Guaranteed... Maybe...

Shining Wizard
Running :H+P:
Hit Confirmable
The Shining Wizard is an interesting throw.... if possible try figure out how to get this throw with out being too far from your Foe. Anyway because of how quickly the throw can be teched it makes it easily confirmable..... if you don't immediately see The Foe roll then go for the ground throw right on the spot. I believe you always get the arm break in this scenario.

German Suplex Whip
:6::H+P: On BT Foe
Hit Confirmable
You'l most likey get this throw by punishing but it is possible to set it up yourself..... Other than that its pretty staight forward.... if you see those legs go up... Grab Them !!!

Air (Giant Swing) Toss (Strictly only on Invisible Barriers)
:4::6::H+P::5::426::H+P: or :426::H+P: To Foe in The Air.
Hit Confirmable
It's rare to get this at an invisible barrier but when it does happen.... be ready.

From Holds

Air Toss (Strictly Only at Invisible Barriers)
Jumping Kick :h:old
Hit Confirmable.
Same as before.... keep an eye out for Jumping Kicks.

Knock Downs
The Primary type of Knockdown you should be looking for is actually a bounding animation that I like to call "The Flop".... it looks like a knock down but Foe's leg's will still be dangling in the air for second..... whenever you see this.... The Ground Throw is as good as yours..... always try to go for it.

And with that said.... There are other types of Knock Downs you can use..... they're just not as good.

Low Spin Knuckle (CL3)
:1::P::)6::P::P::2::P:)
-7 If They Tech
I believe you can Hit Confirm this knock Down..... I just haven't been able to do it.

Leaping Elbow
:236::P:
Hit Confirmable +8 if they Tech

Double Hammer
:214::P: :)3_::P:) Guaranteed :2::H+P:

Ankle Spin Kick
:K::K: :)P::K::K:) (CL3) [:6::6:] :2::H+P:
Hit Confirmable

Spinning Jump Kick
:4::K: :)6::P::K:) [:h::6::6:] :2::H+P:
Hit Confirmable

Drop Kick
:8::K: [:6::6:] :2::H+P:
Hit Confirmable

Enzui-Guri
:7:
:K:
-8 If They Tech
This one is weird.... you can only get the throw if the opponent doesn't Tech BEFORE they hit the ground.... once they fall you actually CANNOT ground throw them. You must do it while they are still falling..... and thats what makes it difficult to comfirm.

Low Kick Upper Combo
:2::K::P:
Hit Confirmable

Leg Cut (CL3)
:1::K: :)6::6::P::P::2::K: & :2_::K::K::K:) OS/CS -7 If They Tech

Front Step Kick
:6::6::K:
Hit Confirmable

Arrow Kick
:236::K: :)6::6::P::P::K:) Hit Confirmable

Turning Crescent
BT :H+K: :)4::4::P::K:)
Hit Confirmable

Eagle Kick (InActive)
:3::3::H+K:
Hit Confirmable [:6::6:] :8::P: :2::H+P:

actually pretty much any attack at Critical Threshold will give Tina a ground throw oppertunity if you're fast enough but I strongly advise against this.

Juggles


Super Heavy Weights (Work in Progress)

Normal Hit
:3::3::P: - :6::P::P::P+K: - :2::H+P:(OS) +7

:9::K: - :P::P::K: - :2::H+P: +2
:9::K: :6::P::P::P: :2::H+P:(OS) +1
:9::K: :6::P::P::K: :2::H+P: +0
:9::K: :8::P: Guaranteed :2::H+P:

*:P+K: :6::P::P::P: :2::H+P:(OS) +1

CL1
:3::3::P: :6::P::P::K: - :2::H+P: +1
:3::3::P: :8::P: Guaranteed :2::H+P:

:3::3::K: :2::P: :2::H+P:(OS) +6

:9::K: :P::P::K: :2::H+P:(OS) +5
:9::K: :6::P::P::P: :2::H+P:(OS) +1
:9::K: :6::P::P::K: :2::H+P: +2
:9::K: :8::P: Guaranteed :2::H+P:

:P+K: :6::P::P::P: - :2::H+P:(OS) +1

:H+K: :6::P::P::P+K: - :2::H+P:(OS) +6
:H+K: :8::P: Guaranteed :2::H+P:

CL2 (Counter Hit)
:3::3::P: :P::P::K: 2T(OS) +5
:3::3::P: :6::P::P::6::K: :2::P: 2T(OS) +1
:3::3::P: :6::P::P::P: - :2::H+P:(OS) +1
:3::3::P: :8::P: Guaranteed :2::H+P:

:3::3::K: :P::P::K: :2::H+P:(OS) +2
:3::3::K: :6::P::P::K: - :2::H+P: +0 If they Tech.
:3::3::K: :6::P::P::P: - :2::H+P:(OS) +1
:3::3::K: :8::P: Guaranteed :2::H+P:

:9::K: :6::P::P::6::K: :2::P: - :2::H+P:(OS) +3
:9::K: :6::P::P::P: - :2::H+P:(OS) +
:9::K: :8::P: Guaranteed :2::H+P:

:P+K: :P::P::K: :2::H+P:(OS) +3
:P+K: :6::P::P::K: - :2::H+P: +1
:P+K: :6::P::P::P: - :2::H+P: (OS) +1

:H+K: :P::P::K: :2::H+P:(OS) +2
:H+K: :6::P::P::P: - :2::H+P:(OS) +1
:H+K: :6::P::P::K: - :2::H+P: +0

CL3 (Hi Counter)
:3::3::P: :6::P::P::6::K: :2::P: - :2::H+P:(OS) +4
:3::3::P: :9::P::P::P: :2::H+P:(OS) +2
:3::3::P: :8::P: Guaranteed :2::H+P:

:3::3::K: :6::P::P::P: - :2::H+P:(OS) +1

:9::K: :6::P::P::6::K: :3_::P: - :2::H+P:(OS) +3
:9::K: :9::P::P::P: - :2::H+P:(OS) + 2
:9::K: :8::P: Guaranteed :2::H+P:

:P+K: :6::P::P::6::K: - :2::H+P:(OS) +3
:P+K: :9::P::P::P: :2::H+P:(OS) +1

:H+K: :6::P::P::P: - :2::H+P:(OS) +1

MidWeights

Normal Hit
:3::3::P: :6::P::P::K: :2::H+P: +0
:3::3::P: :6::P::P::P: :2::H+P:(OS) +1
:3::3::P: :8::P: Guaranteed :2::H+P:

:3::3::K: :P::P::K: :2::H+P:(OS) +0

:9::K: :6::P::P::P: :2::H+P:(OS) +1
:9::K: :P::P::K: :2::H+P:(OS) +3
:9::K: :8::P: Guaranteed :2::H+P:

*:P+K: :6::P::P::P: :2::H+P:(OS) +1
*:P+K: :6::P::P::K: :2::H+P:(OS) +2

CL1

:3::3::P: :P::P::K: :2::H+P:(OS) +5
:3::3::P: :6::P::P::6::K: :2::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::P: :2::H+P:(OS) +1
:3::3::P: :8::P: Guaranteed 2T

:3::3::K: :P::P::K: :2::H+P:(OS) +1
:3::3::K: :6::P::P::P: :2::H+P:(OS) +1
:3::3::K: :8::P: :2::H+P: +0

:9::K: :6::P::P::6::K: :3::P: :2::H+P:(OS) +3
:9::K: :9::P::P::P: :2::H+P:(OS) +1
:9::K: :8::P: Guaranteed :2::H+P:

:P+K: :P::P::K: :2::H+P:(OS) +0
:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::K: :2::H+P:(OS) +1

:H+K: :P::P::K: :2::H+P:(OS) +1
:H+K: :6::P::P::P: :2::H+P:(OS) +1
:H+K: :8::P: Guaranteed :2::H+P:

CL2
:3::3::P: :6::P::P::6::K: :3::P: :2::H+P:(OS) +6
:3::3::P: :6::P::P::P: :2::H+P:(OS) +1
*:3::3::P: :9::P::P::P: :2::H+P: +1
:3::3::P: :8::P: Guaranteed :2::H+P:

:3::3::K: :6::P::P::P: :2::H+P:(OS) +1
:3::3::K: :P::P::K: :2::H+P:(OS) +5
:3::3::K: :8::P: Guaranteed :2::H+P:

:9::K: :6::P::P::6::K: :8::P: :2::H+P: +0
:9::K: :9::P::P::P: :2::H+P:(OS) +2
:9::K: :8::P: Guaranteed :2::H+P:

:P+K: :P::P::K: :2::H+P:(OS) +3
:P+K: :6::P::P::P: :2::H+P:(OS) +1

:H+K: :P::P::K: :2::H+P:(OS) +4
:H+K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +2
:H+K: :6::P::P::P: :2::H+P:(OS) +1
:H+K: :8::P: Guaranteed :2::H+P:

CL3
:3::3::P: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +0
:3::3::P: :6::P::P::6::K: :8::P: Guaranteed :2::H+P:
*:3::3::P: :6::P::P::6::K: :6::P::P::2::P: :2::H+P:(OS) +2 (only works on walls)
:3::3::P: :9::P::P::P: :2::H+P:(OS) +2

:3::3::K: :P::P::K: :2::H+P:(OS) +7
:3::3::K: :6::P::P::6::K: :3::P: :2::H+P:(OS) +5
:3::3::K: :9::P::P::P: :2::H+P:(OS) +1
:3::3::K: :8::P: Guaranteed :2::H+P:

:9::K: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +0
:9::K: :6::P::P::6::K: :8::P: Guaranteed :2::H+P:
*:9::K: :6::P::P::6::K: :6::P::P::2::P: :2::H+P:(OS) +2 (only works on walls)
:9::K: :9::P::P::P: :2::H+P:(OS) +2

:P+K: :6::P::P::6::K: :8::P: :2::H+P: +0
:P+K: :9::P::P::P: :2::H+P:(OS) +1
:P+K: :8::P: Guaranteed :2::H+P:

:H+K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +4
:H+K: :9::P::P::P: :2::H+P:(OS) +1
:H+K: :8::P: Guaranteed :2::H+P:

Light Weight

Normal Hit
:3::3::P: :6::P::P::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::K: :2::H+P: +1
:3::3::P: :P::P::K: :2::H+P:(OS) +0
:3::3::P: :8::P: :2::H+P: +0

:3::3::K: :P::P::K: :2::H+P:(OS) +1
*:3::3::K: :6::P::P::K: :2::H+P: +1
*:3::3::K: :6::P::P::P: :2::H+P:(OS) +1

:9::K: :6::P::P::P: :2::H+P:(OS)
:9::K: :6::P::P::6::K: :2::H+P:OS) +3
*:9::K: 66PPK (HC)
:9::K: :8::P: :2::H+P: (Gauranteed)

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::K: :2::H+P: +1
:P+K: :P::P::K: :2::H+P:(OS) +0

CL1
*:3::3::P: :9::P::P::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::6::K: :3::P: :2::H+P:(OS) +5
:3::3::P: :8::P: :2::H+P: (Gauranteed)

:3::3::K: :6::P::P::P: :2::H+P:(OS) +1
:3::3::K: :P::P::K: :2::H+P:(OS) +2
:3::3::K: :8::P: :2::H+P: +0

:9::K: :9::P::P::P: :2::H+P:(OS) +1
:9::K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +5
:9::K: :8::P: :2::H+P: (Gauranteed)

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::K: :2::H+P: +1
:P+K: :P::P::K: :2::H+P:(OS) +0

:H+K: :6::P::P::P: :2::H+P:(OS) +1
:H+K: :P::P::K: :2::H+P:(OS) +2
:H+K: :8::P: :2::H+P: (Gauranteed)

CL2
:3::3::P: :9::P::P::P: :2::H+P:(OS) +2
:3::3::P: :6::P::P::6::K: :1::P: :2::H+P:(OS) +5
:3::3::P: :6::P::P::6::K: :8::P: :2::H+P: Guaranteed

:3::3::K: :9::P::P::P: :2::H+P:(OS) +1
:3::3::K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +5
:3::3::K: :8::P: :2::H+P: Gauranteed

:9::K: :9::P::P::P: :2::H+P:(OS) +2
:9::K: :6::P::P::6::K::P::P::K::2::H+P:(OS) +0
:9::K: :6::P::P::6::K::1::P::2::H+P:(OS) + 6
:9::K: :6::P::P::6::K::8::P: Guaranteed :2::H+P:

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +2

:H+K: :6::P::P::P: :2::H+P:(OS) +2
:H+K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +4
:H+K: :8::P: :2::H+P: Gauranteed

CL3
:3::3::P: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +1
:3::3::P: :6::P::P::6::K: :4::6::P: Run (HC)
:3::3::P: :6::P::P::6::K: :8::P: :2::H+P: Gauranteed
:3::3::P: :6::P::P::6::K: :1::P: :2::H+P:(OS) +7

:3::3::K: :9::P::P::P: :2::H+P:(OS) +1
:3::3::K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +3

:9::K: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +1
:9::K: :6::P::P::6::K: :4::6::P: Run (HC)
:9::K: :6::P::P::6::K: :8::P: :2::H+P: Gauranteed
:9::K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +7

:P+K: :9::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +3
:P+K: :8::P: :2::H+P: Guaranteed

:H+K: :9::P::P::P: :2::H+P:(OS) +1
:H+K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +2
:H+K: :8::P: :2::H+P: Gauranteed

Super Light weights

Normal Hit

:3::3::P: :6::P::P::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::K: :2::H+P: +1
:3::3::P: :8::P: :2::H+P: +0

:3::3::K: :P::P::K: :2::H+P:(OS) +1
:3::3::K: :8::P: :2::H+P: +0

:9::K: :6::P::P::P: :2::H+P:(OS) +1
:9::K: :6::P::P::K: :2::H+P: 2T(OS) +3
:9::K: :8::P: :2::H+P: Guaranteed

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::K: :2::H+P: +1
:P+K: :P::P::K: :2::H+P:(OS) +0

CL1
:3::3::P: :9::P::P::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::K: :3::P: :2::H+P:(OS) +6
:3::3::P: :8::P: :2::H+P: Guaranteed

:3::3::K: :6::P::P::P: :2::H+P:(OS) +1
:3::3::K: :P::P::K: :2::H+P:(OS) +2
:3::3::K: :8::P: :2::H+P: Guaranteed

:9::K: :9::P::P::P: :2::H+P:(OS) +1
:9::K: :6::P::P::6::K: :3::P: :2::H+P:(OS) +2
:9::K: :8::P: :2::H+P: Guaranteed

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::K: :2::H+P: +1
:P+K: :P::P::K: :2::H+P:(OS) +0

:H+K: :6::P::P::P: :2::H+P:(OS) +1
:H+K: :P::P::K: :2::H+P:(OS) +2
:H+K: :8::P: :2::H+P: Guaranteed

CL2
:3::3::P: :9::P::P::P: :2::H+P:(OS) +1
:3::3::P: :6::P::P::6::K: :1::P: :2::H+P:(OS) +5
:3::3::P: :6::P::P::6::K: :8::P: :2::H+P: Guaranteed

:3::3::K: :9::P::P::P: :2::H+P:(OS) +1
:3::3::K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +5
:3::3::K: :8::P: :2::H+P: Guaranteed

:9::K: :9::P::P::P: :2::H+P:(OS) +2
:9::K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +6
:9::K: :6::P::P::6::K: :8::P: :2::H+P: Guaranteed

:P+K: :6::P::P::P: :2::H+P:(OS) +1
:P+K: :P::P::K: :2::H+P:(OS) +3

:H+K: :6::P::P::P: :2::H+P:(OS) +2
:H+K: :6::P::P::6::K: :2::P: :2::H+P:(OS) +5
:H+K: :P::P::K: :2::H+P:(OS) +5
:H+K: :8::P: :2::H+P: Guaranteed

CL3
:3::3::P: :6::P::P::6::K: :1::P: :2::H+P:(OS) +7
:3::3::P: :6::P::P::6::K: :8::P: :2::H+P: Guaranteed
:3::3::P: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +1
:3::3::P: :6::P::P::6::K: :4::6::P: Run (HC)

:3::3::K: :9::P::P::P: :2::H+P:(OS) +1
:3::3::K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +3
*:3::3::K: :6::P::P::6::K: :8::P: :2::H+P: +0
:3::3::K: :8::P: Guaranteed :2::H+P:

*:9::K: :6::P::P::6::K: :6::P::P::2::P: :2::H+P:(OS) +4
:9::K: :6::P::P::6::K: :8::P: :2::H+P: Guaranteed
:9::K: :6::P::P::6::K: :P::P::K: :2::H+P:(OS) +2
:9::K: :6::P::P::6::K: :4::6::P: Run (HC)

:P+K: :9::P::P::P: :2::H+P:(OS) +1
:P+K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +3
:P+K: :8::P: Guaranteed :2::H+P:

:H+K: :6::P::P::6::K: :1::P: :2::H+P:(OS) +2
:H+K: :8::P: Guaranteed :2::H+P:
:H+K: :9::P::P::P: :2::H+P:(OS) +1

Credits:

@WAZAAAAA

Conclusion

BUFF TINA, TN.
 
Last edited:

Lulu

Well-Known Member
Now I'm starting to wonder.... should I remove all the Negative Setups ?..... Hmmmmm.....
 

Lulu

Well-Known Member
Its okay..... what we need is a general throwing guide.

Edit: LoL... I forgot to do an entire section. I'l have to Fix that.
 
Last edited:

Lulu

Well-Known Member
You know whats funny.... even if the none guaranteed ground throws connect the whole setup does less Damage than if Tina had simply used the Air Throw.

Oh well.... next time I'l know better. XD
 

WAZAAAAA

Well-Known Member
66T > micro crouch dash into frame perfect 2T = guaranteed with no wall
https://gfycat.com/LightheartedCelebratedDutchshepherddog
(this setup doesn't work against the training dummy because he cheats the system and wakes up 1 frame earlier compared to a human with perfect execution)

Even if the 2T is not executed perfectly, it should still be fairly hard to escape for the opponent because waking up ASAP is a real execution barrier for the defender.
 
Last edited:

NewWestFan

Well-Known Member
Premium Donor
66T > micro crouch dash into frame perfect 2T = guaranteed with no wall
https://streamable.com/5he90
(this setup doesn't work against the training dummy because he cheats the system and wakes up 1 frame earlier compared to a human with perfect execution)

Even if the 2T is not executed perfectly, it should still be fairly hard to escape for the opponent.
This is good stuff. Should be very easy to reproduce reliably on Hitbox. Will be nice to be able to utilize this setup without a wall.
 
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