Goro Hazuki
Active Member
Hi Wali. It's nice to see more Akira players here.
Yes, this is quite useful in DOA as well. If I recall correctly, the
causes a sit down stun on normal hit, but launches are not guaranteed because your opponent recovers quickly. Perhaps your best follow up after that is 
,
,
,
,


(if you're quick enough to get the launcher). On the plus side, it causes a ground bounce from behind (again if I recall correctly, so we'll wait for the release date to confirm).
after 

doesn't work anymore. So the rest of the string doesn't connect obviously. If you are able to connect 

, you're best off doing 
,


for max damage or 
,






It's a throw combo once it connects, so no worries here. But it can be countered and sidestepped, so use caution when using it. It is also his critical burst, so be mindful that a lot of skilled players will be anticipating this medium punch attack once the stuns starts racking up.
Akira is really good here and the transition just needs getting used to. He has quite a few sitdown stuns like
,
or 
or even 

(but this one can be easily slow escaped...easily; it does cause a ground bounce from behind or from mid air though).
So a good combo I found to work (and should be guaranteed, but I will verify when I have the final build) is:

,
,(
)
(just frame knee),
,
,



If for some reason you mess up the just frame knee, just hit P to connect, or try very quickly to hit
,


or 
,


. But depending on the opponent's height, this may not work so you're better off getting the JF knee right as much as possible.
I hope this helps and I'm looking forward to what you can share when the game is out as well.
how about his![]()
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it combo from counter hit or side attack
Yes, this is quite useful in DOA as well. If I recall correctly, the
Connecting theand for his![]()
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combo you can do
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This doesn't work; I found that string to only connect afteror you can use his![]()
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combo as sub of dragon lance but you must be in closed stance if this applied in this game too
I believe it still does crumple. I don't recall ever launching with it, but there may be situations that it does when you reach threshold stun (I have yet to experiment much with it in DOA5)and for his SDE () did crumple like in vf or it launch ?
and his move fromhit threw how they react to it ? i hope they just forced to guard (no side step or sabaki)
.
It's a throw combo once it connects, so no worries here. But it can be countered and sidestepped, so use caution when using it. It is also his critical burst, so be mindful that a lot of skilled players will be anticipating this medium punch attack once the stuns starts racking up.
Akira is really good here and the transition just needs getting used to. He has quite a few sitdown stuns like
So a good combo I found to work (and should be guaranteed, but I will verify when I have the final build) is:
If for some reason you mess up the just frame knee, just hit P to connect, or try very quickly to hit
I hope this helps and I'm looking forward to what you can share when the game is out as well.