Was There Suppose to be a Shadow Mode in the game?

RhythmikDesigns

Active Member
This stems from a topic that DarkRios III started where it is noted that the description for Fighters List mentions the ability to fight people on your lists AI. So with that, and after looking at all the stats the game records of how you player, I'm wondering if a shadow mode was in the works. DLC maybe?
 

Forlorn Penguin

Well-Known Member
Premium Donor
This stems from a topic that DarkRios III started where it is noted that the description for Fighters List mentions the ability to fight people on your lists AI. So with that, and after looking at all the stats the game records of how you player, I'm wondering if a shadow mode was in the works. DLC maybe?

What do you mean? Like DOAD style Throwdowns? I can't say I'd really be interested in that.
 

Forlorn Penguin

Well-Known Member
Premium Donor
I'm not familiar w/ DOAD, so I'm not sure. Are those throwdowns similar to the ones in DOA 5's training?

When you boot up DOAD you can receive a Throwdown challenge from someone you connected with through Streetpass (I think). Early on, TN would also send Throwdown challenges of members of the dev team through Spotpass. The Throwdowns were against bots who I believe were scaled in difficulty based on the win % of whoever it was based on. The bot would play as it's origin player's most used character. Basically they were kind of like ghosts in a racing game, or at least I think that's how they worked. I didn't do much of the Throwdowns in DOAD.
 

RhythmikDesigns

Active Member
Ok, that might be whats going on here. I only played 2 throwdowns in training and that was the launch day. I turned them off because it was becoming kinda of annoying when I would use back+RT to reset the training and would accept the throw down. But the two that I played I thought I was playing against someone online. But on the same note, when I got the game I went straight to training and didn't have anyone in my fighters list. Idk, I'll test it out when I get home from work.
 

damedame

Member
Throwdowns in DOA5 are against real people. You can send one against someone in your fighter list and you really play against them. (I verified this against two separate people. One friend and I did replay games for over an hour in our "throwdown." That was before my data reset and I lost all my fighter list though. :(...)

It's kind of a silly / stupid system. If you're 90% thru arcade mode, you're not gonna wanna drop it and go start a throwdown match.. Same with training, 90% thru a move list and you're not gonna wanna give up and start over after the throwdown ends. I mean if you're just practicing in training, I can see it being cool. "Oh a real match! Yay!"...

I still feel it's kind of silly though. They could have made better use of their developers "time" on fixing silly bugs or adding old-school characters they claim they left out due to "time"...
 
yeah, i did bring up the topic before, because when you read the description of the fighters list it says that you can fight the people's AI on that list, which would be pretty damn cool if you have a high level fighter on your list, of if you and your friends play a lot and you want to get better against them.
 

damedame

Member
I don't imagine it would be the same as playing the real person. As a researcher in the AI-Agent area, I think it'd be interesting to make an agent to play LIKE a player, and I'm sure it could read move usage percentages and such, and possibly play similarly... but I don't think current technology can produce an AI that mimics a player closely enough to really be "them"...
 
true enough, but if someone is using a move that is giving you issues or had a pattern that you may not have recognized before, this could help out some. its always good to have a way to train offline.
 
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