...according to the general FGC on the web.
I started off playing 2D fighters until recently (earlier this year) I picked up VF5 FS and really liked it for it's system and depth. Long story short I'm experiencing a new few love for 3D fighters haha. I'm seriously considering picking DOA 5 up. Although I have yet to play it I really enjoy the attention to detail and animation.
My question to you guys is this:
Does DOA 5 lack the depth to be considered a strong competitive game?
If not, then could anybody give me a reason for why it flies so low under the radar?
I understand that the game is new, so my notion could very well prove to be incorrect and I apologize for that. As you can probably tell playing competitively is important to me and I was just curious about how competitive and deep this game can be (also knowing how and why would be nice too). More specifically some of the things I liked about VF5 is the whole system of advantage vs disadvantage and the sort of turn based pacing that resulted, frame data in-game, circular and semi-circular moves, and balance (almost every character having a 12 frame jab for example). I don't even know if most of these things are in DOA 5. I'd appreciate any input, thank you.
I started off playing 2D fighters until recently (earlier this year) I picked up VF5 FS and really liked it for it's system and depth. Long story short I'm experiencing a new few love for 3D fighters haha. I'm seriously considering picking DOA 5 up. Although I have yet to play it I really enjoy the attention to detail and animation.
My question to you guys is this:
Does DOA 5 lack the depth to be considered a strong competitive game?
If not, then could anybody give me a reason for why it flies so low under the radar?
I understand that the game is new, so my notion could very well prove to be incorrect and I apologize for that. As you can probably tell playing competitively is important to me and I was just curious about how competitive and deep this game can be (also knowing how and why would be nice too). More specifically some of the things I liked about VF5 is the whole system of advantage vs disadvantage and the sort of turn based pacing that resulted, frame data in-game, circular and semi-circular moves, and balance (almost every character having a 12 frame jab for example). I don't even know if most of these things are in DOA 5. I'd appreciate any input, thank you.