So fun stuff that I could use fellow Bass players' help with if they get the time.
So you all know the love that 66K brings right? It puts Bass back-turned after a guard break.
Did you know that you have 7K perform his best launcher from BT? Of course you did.
Let's say we put the two together:
if you initiate the Crane Beam danger zone at the start of Scramble with Bass' 66K on the opponent, the danger zone wall is removed and replaced with an invisible wall. What this means is you can do 66K 7K as the opponent is wall bouncing from the beams. From there you have his best launcher.
I'm trying to see if there's a way we can guarantee from the 66K to throw or knock the opponent into the beams once they reset. So that Bass could technically guarantee the first danger zone in scramble and combo it into the cliffhanger.
So far I have been unsuccessful, but I wanted to see if anyone else out there might be able to figure something out (and record footage in the mean time).
So you all know the love that 66K brings right? It puts Bass back-turned after a guard break.
Did you know that you have 7K perform his best launcher from BT? Of course you did.
Let's say we put the two together:
if you initiate the Crane Beam danger zone at the start of Scramble with Bass' 66K on the opponent, the danger zone wall is removed and replaced with an invisible wall. What this means is you can do 66K 7K as the opponent is wall bouncing from the beams. From there you have his best launcher.
I'm trying to see if there's a way we can guarantee from the 66K to throw or knock the opponent into the beams once they reset. So that Bass could technically guarantee the first danger zone in scramble and combo it into the cliffhanger.
So far I have been unsuccessful, but I wanted to see if anyone else out there might be able to figure something out (and record footage in the mean time).