"You are tearing me apart, Lisa!" The Lisa Strategy thread

Batcommander

Well-Known Member
44 throw would be even better if you could get a guaranteed PP, but as it stands, the first P is low holdable , and will force a miss even on SLOWEST hold setting :mad:

Only :4::F+K: is guaranteed, it does the same damage as :6::F+P:, and is the same frames. So i guess if you want to switch sides with your opponent and your opponent is at -7, you can go ahead and use this move.


If they don't know they can low hold, you can try to go for :P::P::4:. Please note the second P is holdable, though :rolleyes:

From :P::P::4:, you can go :7::P:, then land a critical burst. So if you think your opponent won't escape it, this makes 44:F+P: a potentially more damaging -7 punish.
 

ailingeternity

Active Member
Speaking of :4::F::+::K:, as we all know carrera shortens the recovery significantly. You can start a good wake-up game by using :4::F::+::K::6: then :8::F::+::P: to hop over for some great advantage if they decide to use a wake-up kick, in most cases you can get about 6-8+ advantage but it can be better or worse depending on your spacing and timing. It's possible to get +12, which should get you a free BT :4::P::+::K:.
 

Batcommander

Well-Known Member
Speaking of :4::F::+::K:, as we all know carrera shortens the recovery significantly. You can start a good wake-up game by using :4::F::+::K::6: then :8::F::+::P: to hop over for some great advantage if they decide to use a wake-up kick, in most cases you can get about 6-8+ advantage but it can be better or worse depending on your spacing and timing. It's possible to get +12, which should get you a free BT :4::P::+::K:.
From what i understand about DOA frames, we actually need +13 to land a booty bump.

In DOA, only the startup frames are counted, it doesn't count the actual execution frame. That's why neutral throw says its 4 frames, but in reality its 5. :confused:

nightantilli was telling me that's why frames in DOA are notated with "i", like i8 or i12. It's not counting the hit frame(so basically a i9 in DOA is a 10 frame move in VF).

nice find about 4FK btw
 

ailingeternity

Active Member
Interesting, but how do we explain getting a free :4::F::+::K: after :4::4::F::+::P:, that's only +10. Is that not a similar situation? Is there another reason for that?

Will do more testing anyway, maybe doing it through training recording may give us a better idea of what we can do.
 

Tones

Well-Known Member
Premium Donor
44 throw would be even better if you could get a guaranteed PP, but as it stands, the first P is low holdable , and will force a miss even on SLOWEST hold setting :mad:
Thats a good thing. One or two counters don't match the damage of an 11 frame throw on hi counter hit.

It takes 3 frames to turn around and block. Thats why P hits unless it's crushed.
 

Batcommander

Well-Known Member
Interesting, but how do we explain getting a free :4::F::+::K: after :4::4::F::+::P:, that's only +10. Is that not a similar situation? Is there another reason for that?

Will do more testing anyway, maybe doing it through training recording may give us a better idea of what we can do.
yeah what Tones said. So basically we have +13 after 44throw, but apparently, crouching in this game must be like 2 frames which is why you can just low hold the jab after 44 throw. :rolleyes:
Thats a good thing. One or two counters don't match the damage of an 11 frame throw on hi counter hit.

It takes 3 frames to turn around and block. Thats why P hits unless it's crushed.

i dont quite understand your last post--what exactly do you mean by this? I think PP should be guaranteed after 44 throw, since it would start a nice mixup into CB. It's still risky, and :6::F+P: is guaranteed damage at +7, so it would be up to the player whether or not to initiate that risk.

I wish booty bump granted more advantage on normal hit; it would make leap frog throw actually useful because you could start a guaranteed mixup, but alas, it doesn't it grant shit.:confused:
 

Tones

Well-Known Member
Premium Donor
PP if they don't counter then you can work your CB game.

If they start countering it, stop using PP. One option is to p throw.

On the same note you can condition them to not counter by playing the game of stun then throw. Might have to get the 44p+f throw once or twice to see what they do from back turn.

High level players will limit themselves countering against grapplers anyway.
 

ailingeternity

Active Member
Just to clarify, is :F::+::K: while grounded a 3 in 1 now? Been testing this a lot and I find it impossible to use a hold after the 1st hit. Good stuff if it is though...
 

Chaos

Well-Known Member
It would be lovely if Lisa does the booty bump on me LOL. Anyways, my biggest issue about her is that some of her moves seem
totally useless & unsafe like the :P::P::P::+::K: can be interrupt from quick punches/kicks which can lead a Lisa player into trouble but what make everything worse is basiclly almost any attack can stop her OH air grabs
and I wish she had more safe attacks during the BT stance. :(

Edit: Lisa is still a beautiful amazing character we just have to find the best way to use her correcly. ;)
 

Tones

Well-Known Member
Premium Donor
I'm not too fond of BT p+k either for the same reasons and it's way to easy to side step.
 

Batcommander

Well-Known Member
So . . .i guess there IS a use for splash feint.

As a low crush.

However, it's space dependent and sometimes she'll land in front of the opponent, especially if it's a standing low. But most of the time she lands either behind them or to the side. So if you anticipate a low move in BT and you're close enough, try this out.


It would be lovely if Lisa does the booty bump on me LOL. Anyways, my biggest issue about her is that some of her moves seem
totally useless & unsafe like the :P::P::P::+::K: can be interrupt from quick punches/kicks which can lead a Lisa player into trouble but what make everything worse is basiclly almost any attack can stop her OH air grabs
and I wish she had more safe attacks during the BT stance. :(

Edit: Lisa is still a beautiful amazing character we just have to find the best way to use her correcly. ;)

This is the only reason i keep playing this damn game. Lisa is one my favorite characters. She is a black chick that doesn't have either of these things:
1. bleached skin
2. blue eyes
3. white hair
Loved her since DOA 4.
 

Batcommander

Well-Known Member
So was going through Lisa's move list again in training--did anyone realize just how many tracking moves she actually has?

yeah, sure, her leaping OHs are sidesteppable; but i wonder if TN did that because of the sheer amount of tracking moves this chick has in her arsenal.

Hell, even 66P, 66PP, and 3K tracks, and they don't even look like tracking moves :eek: I don't think a lot of characters have this luxury.

Leap frog throw is not as bad as i thought. After playing a bit longer, i can see its purpose now. Basically, you get the free booty bump, but afterwards you get a small mixup depending if you're fighting someone that likes to slow escape. Basically you're options are to booty bump twice, or booty bump BT neutral throw. Use option two against clueless opponents as it does more damage(around 80 damage), and beats sidesteppers and evades highs. Booty bump twice will beat low hold spammers. So on +7, we get:

1. guaranteed 50 damage throw
2. "mixup throw" from leap frog for possibly more damage
3. guaranteed wall punish throw for 80 from 44 throw. Mixup also possible but riskier than option 2.

Not bad at all.

Also, PPP splash feint will sometimes make you land behind an opponent on hit. Note the word "sometimes". If it was 100 percent reliable this move would be actually pretty great for shenanigans.
 

Tones

Well-Known Member
Premium Donor
6pp, 3pp/6ppp and 6kk don't track but you can time it to hit people during the recovery of the side step and the initiation frames from the side step attacks.

So what I'm saying is spam 6ppp.
 

Gruff757

Well-Known Member
Standard Donor
So . . .i guess there IS a use for splash feint.

As a low crush.

However, it's space dependent and sometimes she'll land in front of the opponent, especially if it's a standing low. But most of the time she lands either behind them or to the side. So if you anticipate a low move in BT and you're close enough, try this out.




This is the only reason i keep playing this damn game. Lisa is one my favorite characters. She is a black chick that doesn't have either of these things:
1. bleached skin
2. blue eyes
3. white hair
Loved her since DOA 4.
I love elena D:
 
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