Team Ninja wants ideas for next patch!

Keylay

Well-Known Member
Gameplay:

1. Reduce the stun from wake up kicks.
2. Add a few more recovery frames to holds, especially low holds.
3. Make it harder to escape sit down stuns and stagger back stuns.
4. More moves should force tech opponents on the ground

Kasumi
1. :3::3::F::+::P: should be an offensive hold. It's a 17 frames (same as her OH in DOAD). She even does the same animation. Such a slow throw.
2. :4::P::+::K: should guard break without charge like in DOA4.

Modes:

1. Team Battle
2. Tag Challenge (DOAD). It was a fun single player mode but it could be a fun versus mode as well. It would also let you do 1 player vs. 2 players.
 

Tones

Well-Known Member
Premium Donor
Buffer system needs to get fixed(Busa's 33p sometimes comes out 236p)
That explains why I do 236p with lisa when I'm trying to do 3p or 6p. I must not be hitting 6 and 3 correctly and combine that with spacing/movement notation...

...Here I was thinking I was a retard.
 
D

Deleted member 473

Guest
do people not read? they said new features, not fixes... SMH
 

Stikku

Active Member
do people not read? they said new features, not fixes... SMH
Gameplay:

1. Reduce the stun from wake up kicks.
2. Add a few more recovery frames to holds, especially low holds.
3. Make it harder to escape sit down stuns and stagger back stuns.
4. More moves should force tech opponents on the ground

Kasumi
1. :3::3::F::+::P: should be an offensive hold. It's a 17 frames (same as her OH in DOAD). She even does the same animation. Such a slow throw.
2. :4::P::+::K: should guard break without charge like in DOA4.

Modes:

1. Team Battle
2. Tag Challenge (DOAD). It was a fun single player mode but it could be a fun versus mode as well. It would also let you do 1 player vs. 2 players.
This is a pretty good post. The removal of OH as universal throws by simply removing OH properties from obvious OH animation throws is a superstupid flaw that should be corrected. Everyone should have OH throws.
 
Blind picks -- I almost forgot that one! For the love of a warm beer and a cold hot dog a football game, give us blind picks.

Wait a moment. Am I actually supposed to be tweeting this on Twitter? Meh, screw it. COM versus COM training. Couple this with ability to select moves from the characters' moves list, and one will be able to see how certain situations will play-out -- while still doing their taxes. (I'm being serious. That's what I'm doing right now)
 

Dave

Well-Known Member
I don't use Twitter, so maybe someone can tweet my ideas to them?

1. Compatibility Pack. For people that have not purchased costumes. Still let's them be seen online with other people that have bought them. Could garner more sales and interest. Why this wasn't included in the beginning is beyond me. The costumes make up a huge part of the game. Why Team Ninja wouldn't have something like this in from day one makes no sense.
2. DLC Stages. Really would love some.
3. Training Reset position button change. It doesn't work anymore for me. I can sit there and do it for minutes and it never works.
4. The ability to leave a match while in character select. Sometimes I get paired with the same 1 bar people in lag fests. No fun.
5. Add ability to make the chat bar in lobby games appear / disappear. Extremely distracting.
6. Fix freeze glitch. Once in a while the game will lag for a second or two, like it's loading something mid-game. Happens online and offline.
 

Ghosty-J

Well-Known Member
When it comes down to technical issues, I'm of absolutely no help since I haven't played DoA5 in well over a week. All I can ask for are 3 things:

1) Map a command to more than one button.
2) DLC Stage packs (with some cliffhanger mechanics in the mix).
3) For the love of Pete, give us some DLC music from the earlier games of the series. Or better yet, a custom BGM feature similar to TEKKEN Tunes since us PSN users can't play custom tracks. I can do without the first two, but this is the biggest thing for me <_<
 

DR2K

Well-Known Member
This is a pretty good post. The removal of OH as universal throws by simply removing OH properties from obvious OH animation throws is a superstupid flaw that should be corrected. Everyone should have OH throws.

No, not everyone needs an OH. That's like syaing everyone needs a fireball and an SPD in SF. Keep the homogony out of character style.
 

Stikku

Active Member
No, not everyone needs an OH. That's like syaing everyone needs a fireball and an SPD in SF. Keep the homogony out of character style.
That would require removing Command-Sidestepping as well, considering it has increased homogeneity by giving every character a sidestep attack, when only some characters had sidestep attacks in the past.

Regardless if everyone needs an OH or not, having throws that do slow OH animations without OH properties is a legitimate flaw. Besides the properties of an OH throw, what makes them unique to standard throws is their slow start up animation. Having a slow normal throw is just really dumb.
 

Musourenka

Active Member
1) Add rewind/fast forward options to replays.
2) Hi-Counter Low Throws should do 100 damage, minimum. Exaggerating somewhat, but there really should be a heavier punishment for whiffed low holds due to their ability to avoid any non-mid strike.
 

DR2K

Well-Known Member
That would require removing Command-Sidestepping as well, considering it has increased homogeneity by giving every character a sidestep attack, when only some characters had sidestep attacks in the past.

Regardless if everyone needs an OH or not, having throws that do slow OH animations without OH properties is a legitimate flaw. Besides the properties of an OH throw, what makes them unique to standard throws is their slow start up animation. Having a slow normal throw is just really dumb.

No one had a command step in any DOA prior, they just has an attacks with sidestep properties. The attacks out of step don't have the step properties. They all have different utilities and purposes. Of course I wouldn't have to tell you if you actually played the game.

It's not a legitimate flaw, it's one of her highest damaging throws, this is the fastest characters in the game we're talking about as well. She has other strengths to fall back on.
 

Stikku

Active Member
No one had a command step in any DOA prior, they just has an attacks with sidestep properties. The attacks out of step don't have the step properties. They all have different utilities and purposes. Of course I wouldn't have to tell you if you actually played the game.

It's not a legitimate flaw, it's one of her highest damaging throws, this is the fastest characters in the game we're talking about as well. She has other strengths to fall back on.
Having a slow, high damage throw that can be beat by a punch or normal non-retarded throw really is a legitimate flaw.

Also stop pointing out that I don't play the game. A lot of people don't. Maybe not a lot of people on this forum, but overall - the game hasn't sold very well and has only been popular among neets with fetishes. As a fighting game, it's still buggy and silly.
 

Tokkosho

Well-Known Member
Having a slow, high damage throw that can be beat by a punch or normal non-retarded throw really is a legitimate flaw.

Also stop pointing out that I don't play the game. A lot of people don't. Maybe not a lot of people on this forum, but overall - the game hasn't sold very well and has only been popular among neets with fetishes. As a fighting game, it's still buggy and silly.
.... read your post and write an essay on whats wrong with it. i expect it by friday.
 
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