Keylay
Well-Known Member
Gameplay:
1. Reduce the stun from wake up kicks.
2. Add a few more recovery frames to holds, especially low holds.
3. Make it harder to escape sit down stuns and stagger back stuns.
4. More moves should force tech opponents on the ground
Kasumi
1.



should be an offensive hold. It's a 17 frames (same as her OH in DOAD). She even does the same animation. Such a slow throw.
2.


should guard break without charge like in DOA4.
Modes:
1. Team Battle
2. Tag Challenge (DOAD). It was a fun single player mode but it could be a fun versus mode as well. It would also let you do 1 player vs. 2 players.
1. Reduce the stun from wake up kicks.
2. Add a few more recovery frames to holds, especially low holds.
3. Make it harder to escape sit down stuns and stagger back stuns.
4. More moves should force tech opponents on the ground
Kasumi
1.
2.
Modes:
1. Team Battle
2. Tag Challenge (DOAD). It was a fun single player mode but it could be a fun versus mode as well. It would also let you do 1 player vs. 2 players.