DOA 4 Tag = Tekken Tag Tournament 2?

Gill Hustle

Well-Known Member
Hey guys, I remember some time ago Rikuto I think, said that DOA4's Tag Battle was the best "playable" part about the game. ( Sorry if I read you wrong about that buddy).

That being said, some of you know I've been getting a lot of Tekken players at UGS:

397962_279518598778395_225442120852710_807235_1233837118_n.jpg


And while I can barely play THAT game anymore, I usually just watch, or set up a game for myself to practice combos on (Usually KOF XIII or UMVC3) I have thrown in DOA4 on occasion and people do try to play with me.

So I was thinking with TTT2's hype I may be able to get some to do some Tag with me.

I do have DOA 3.1, however I need to replace my Disc drive on th OG Xbox now >_>.

Another thing was, a lot of these guys play on PS3 controllers, so I put out an order for some of these:

http://www.amazon.com/Playstation-X...-xbox-360/dp/B0042SB2I0/ref=pd_ecc_rvi_cart_2

Mainly cuz I only have two PS3's and do plan on grabbing SC5.

So um yeah discuss.
 

Rikuto

P-P-P-P-P-P-POWER!
Do 3.1 if you do anything.

Just because DOA 4 tag is playable doesn't mean it is fun.
 

Gill Hustle

Well-Known Member
Do 3.1 if you do anything.

Just because DOA 4 tag is playable doesn't mean it is fun.

I know but for a lot of these guys Tekken is their ONLY GAME, so I'm still trying to transition them as easy as possible, especially on the days I get no other types of Fighting game players.

I mean most of them are pad warriors for one (some can use stick) but the converters only work for 360 and I think if I can get them going here I could push 3.1 easier when I get my Xbox back.
 

DrDogg

Well-Known Member
1. That adapter seems to randomly drop inputs according to some of the reviews on Amazon.

2. Most current Tekken players do not have much competitive experience with TTT or TTT2, so I can't imagine that offering DOA tag would make them want to play moreso than DOA singles. Either way. TTT and TTT2 are still Tekken... which is nothing like DOA, tag or not.
 

Allan Paris

Well-Known Member
DOA 4's tag is "playable"?! Uumm, ok. Yeah, play one of the other DOA's that have been suggested.

From what perspective is DOA 4's tag "playable" I must know? It has to be from a casual standpoint, and if that's the perspective, then yeah its "playable".
 

Gill Hustle

Well-Known Member
Hmm, I expected this resistance here >_> but it's all good. LOVE U GUYS.

The real thing is I am trying to get people to try "other" fighters in general (ex one of the better players started on Tekken 5 and that's as far as his fighting pedigree goes) so DOA or not I'm trying to keep them competitive, whether it be DOA5, SFxT or whatever, I need to keep things fresh for competitiveness and revenue.

Yeah well . . .yeah.
 

Rikuto

P-P-P-P-P-P-POWER!
DOA 4's tag is "playable"?! Uumm, ok. Yeah, play one of the other DOA's that have been suggested.

From what perspective is DOA 4's tag "playable" I must know? It has to be from a casual standpoint, and if that's the perspective, then yeah its "playable".

It's from my perspective back when we actually played it in offline tournaments semi-regularly. And yes it's playable.

Between the slight slopes on tripad and the greatly increased juggling capacity from tag partners, the strike part of the triangle is far more dangerous. Certain strings that end in otherwise unremarkable guardbreaks can actually be capitalized on from tag-in attacks that achieve can achieve a semi-guaranteed hit as long as the opponent does not slow-escape fast enough. This makes just landing certain attacks on block actually useful.

It breaks the existing throw system as well, which most people hate, but it also means every single tag team gets guaranteed 5 frame punishment until the first KO, which is totally acceptable considering there are 4 healthbars with 2 constantly regenerating.

It is more than playable. It might even be good, if it had more than 3 stages.
 

Gill Hustle

Well-Known Member
It's from my perspective back when we actually played it in offline tournaments semi-regularly. And yes it's playable.

Between the slight slopes on tripad and the greatly increased juggling capacity from tag partners, the strike part of the triangle is far more dangerous. Certain strings that end in otherwise unremarkable guardbreaks can actually be capitalized on from tag-in attacks that achieve can achieve a semi-guaranteed hit as long as the opponent does not slow-escape fast enough. This makes just landing certain attacks on block actually useful.

It breaks the existing throw system as well, which most people hate, but it also means every single tag team gets guaranteed 5 frame punishment until the first KO, which is totally acceptable considering there are 4 healthbars with 2 constantly regenerating.

It is more than playable. It might even be good, if it had more than 3 stages.

Yeah, I think that's what you pointed out before, hence the topic.
 

Allan Paris

Well-Known Member
I fine the DOA 4 tag unplayable becuase of the resons that you gave, Rikuto. The guard breaking attacks and switching characters to attack the disadvantaged player is not really all that bad. Still, I have watched players abuse the hell out of it and watching the tag fight, got boring, extremely quick.

The main reason why I find DOA 4's tag very broken and unplayable in terms of serious play, is the 5i tag throw. Granted everyone can do it but, with the game leaving all the characters at some type of minus, 5i punishment can be applied everywhere being the second fastest move in the game. You also can't get out of it, so its damn near equivalent to a hold. Winning in tag, that is all that really needs to be done, constant throw punishment after any and everything. If that's fun and "playable", then I guess so, to each is own.

I do like seeing tag being played, when players actually do put together fancy juggles. That shit is nice to see, no dobut. But, understanding DOA 4 and the stuff behind it, 15 hit juggles are not needed or neccessary to win at all in tag. LOL, some charactrers are even left at a minus on hit and, they can be throw punished for that. Two smart players would throw each other all day. Yeah, you have delayed strings and follow up moves that should be respected. Me personally, I have good eyes and I can tell when things are delayed and/or canceled and I dare you to cancel a string let alone finish it.

In the sense of the word playable, any game is. So I get that, and DOA 4 tag is playable. But playing it seriously to win consistantly, just throw.

I can play tag, fyi. It's not like I can't play tag and I am ragging on it, I just know what I am playing and I see it for what it is.

HAHAHA, I just thought about this. If it "might be good" why is everyone suggesting the previous DOA's to play tag? Lol, you don't have to answer that, Gill got what he needed from this topic. What we may start talking about will not be on topic, so, lets agreed to disagree.
 

Rikuto

P-P-P-P-P-P-POWER!
A throw punish takes away about a third or a fourth of what a decent tag juggle will do. If people are not doing proper tag juggles it's because they are not playing tag correctly, and if they are not playing it correctly it's because there is no competition or desire for them to do so =)

If you're getting throw punished that much, you either stop finishing strings or find a tag partner that can initiate safe -4 or better attacks.
 

d3v

Well-Known Member
1. That adapter seems to randomly drop inputs according to some of the reviews on Amazon.

2. Most current Tekken players do not have much competitive experience with TTT or TTT2, so I can't imagine that offering DOA tag would make them want to play moreso than DOA singles. Either way. TTT and TTT2 are still Tekken... which is nothing like DOA, tag or not.
If you're going to get any PS2 - 360 controller, get the Xtokki since it's made by an actual fighting game player (Laugh).
http://etokki.com/Xtokki360

For more info on converters in general, check out SRKTT.
http://shoryuken.com/forum/index.php?threads/converter-compatibility-thread.60284/
 

R4712-VR88

Active Member
DOA3 and DOA4 needs to have their Tag Throw command changed back to how it is in DOA2. :6::6::F+P+K:, not :F+P:.

Also thanks for more converter info d3v.
 
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