SilverKhaos
Active Member
A note that most people seem to always forget.
The way people use a character, is not always the way a character was meant to be used.
I say that in regards to when people are talking about what a characters main tools/tactics are/should be.. For example, (Entirely hypothetical, I'm not talking about a specific DOA character) if people found out a grappler's strikes were more effective/combo friendly than their grapples...the priority should not be to focus on reinforcing the strikes, it should be to tweak the GRAPPLES to make them the top option when using the grappler. See what I'm sayin? So when speaking about what you'd change/remove, try to keep in mind how the character was originally designed, not solely how people wind up using them, or how you want to use them.
I'm not saying this in response to any particular post, or even a specific topic, just throwin that out there.
The way people use a character, is not always the way a character was meant to be used.
I say that in regards to when people are talking about what a characters main tools/tactics are/should be.. For example, (Entirely hypothetical, I'm not talking about a specific DOA character) if people found out a grappler's strikes were more effective/combo friendly than their grapples...the priority should not be to focus on reinforcing the strikes, it should be to tweak the GRAPPLES to make them the top option when using the grappler. See what I'm sayin? So when speaking about what you'd change/remove, try to keep in mind how the character was originally designed, not solely how people wind up using them, or how you want to use them.
I'm not saying this in response to any particular post, or even a specific topic, just throwin that out there.