Dead Or Alive 5 for Destructoid's Fighting Game of the Year

DR2K

Well-Known Member
Personally I'm rooting for Persona 4, new fighting game ftw. It's like an arcs game, but normal people can play it.
 

U_C_A_F

Well-Known Member
I don't think the award is for "Best netcode"

obviously. online is a huge part of a fighter besides gameplay and DOA5 fails miserably at it compared to its competition, .thus DOA5 deserves no awards for best overall fighting game this year
 

HiguraShiki

Active Member
obviously. online is a huge part of a fighter besides gameplay and DOA5 fails miserably at it compared to its competition, .thus DOA5 deserves no awards for best overall fighting game this year
But the thing is, fighting game's shouldn't be rated on their netcode. Granted netcode is important and it needs to be fixed, but that shouldn't effect whether a fighting game is good or not.
 

Keved

Well-Known Member
Isn't Destructoid the site where good ole Jim Sterling does alot of the reviews & stirs up the pot with most of his opinions?

As for fighting game of the year? It's been heaven this year for beat em' up fans & I've personally cashed in on most of them (still have to grab Guilty Gear off the PSN one of these days though) I can't really pick a favorite for fighting game of the year but little surprises such as Skullgirls were very welcoming i reckon.Though i will strongly admit, I've always had a personal bias to putting the Soul series ahead of every other fighting franchise most of the time as it's the series that got me into the genre to begin with.

There was a fighting game for everyone this year & i believe that is something all of us can be proud about as fighting game fans & players.
 

d3v

Well-Known Member
If this were all based on netcode, then Skullgirls and SF x Tekken would be tops seeing as they were the only releases this year that used peer to peer rollback netcode.
 

U_C_A_F

Well-Known Member
But the thing is, fighting game's shouldn't be rated on their netcode. Granted netcode is important and it needs to be fixed, but that shouldn't effect whether a fighting game is good or not.

of course, but it should effect whether it wins an award for being the best of the year. and everything not just gameplay is taken in to account. DOA5 may be a good game but its definitely not the best this year offers as far as fighters go with not only its terrible netcode, but rip off dlc that consists of rehashed outfits from older titles where its competition offers the ability to actually customize characters for free, buggiest most glitch-filled fighter this year, the online interface that forces you to play in matches against people with crappy connections without the ability to decline like its competition. plus its not like its competition doesn't offer great gameplay to boot too especially vf5fs which has far better gameplay while being much cheaper and truley deserving of best fighter this year imo.
 

DR2K

Well-Known Member
If this were all based on netcode, then Skullgirls and SF x Tekken would be tops seeing as they were the only releases this year that used peer to peer rollback netcode.

but SFxTK was horrible, it launched with vocals underwater, tons of input delay, lag, and all they fixed was vocal issues . Skullgirls and P4A on the other hand were phenominal, plus TTT2/SCV/VF5 were also amazing.
 

d3v

Well-Known Member
but SFxTK was horrible, it launched with vocals underwater, tons of input delay, lag, and all they fixed was vocal issues . Skullgirls and P4A on the other hand were phenominal, plus TTT2/SCV/VF5 were also amazing.
On a good connection, SFxT was as good as offline. Also, the input delay was fixed, it was not variable, which is the real issue. GGPO-style rollback netcode get's rid of variable input lag (since the system can just roll back) meaning that you only have to adjust to the delay once. Once you've hit confirmed, the timing for your combos is the same as offline. SFxT had this before the patch as long as you found a decent connection (hampered by the lack of numeric ping). Arturo was streaming matches at launch and they all looked as good as offline. The sound glitch, in the opinion of many vets, was bearable, especially considering that many of us grew up in the arcades and were used to not hearing our game. The patch that fixed the sound glitch at the cost of some extra delay was universally decried by many of us and we all called out all the new scrubs who asked for it.
 

Chaos

Well-Known Member
of course, but it should effect whether it wins an award for being the best of the year. and everything not just gameplay is taken in to account. DOA5 may be a good game but its definitely not the best this year offers as far as fighters go with not only its terrible netcode, but rip off dlc that consists of rehashed outfits from older titles where its competition offers the ability to actually customize characters for free, buggiest most glitch-filled fighter this year, the online interface that forces you to play in matches against people with crappy connections without the ability to decline like its competition. plus its not like its competition doesn't offer great gameplay to boot too especially vf5fs which has far better gameplay while being much cheaper and truley deserving of best fighter this year imo.
And don't forget that VF5FS & Tekken tag 2 gameplay is waaaay more fluid than DOA5 and you get to dodge throws unlike DOA5.
 

DR2K

Well-Known Member
On a good connection, SFxT was as good as offline. Also, the input delay was fixed, it was not variable, which is the real issue. GGPO-style rollback netcode get's rid of variable input lag (since the system can just roll back) meaning that you only have to adjust to the delay once. Once you've hit confirmed, the timing for your combos is the same as offline. SFxT had this before the patch as long as you found a decent connection (hampered by the lack of numeric ping). Arturo was streaming matches at launch and they all looked as good as offline. The sound glitch, in the opinion of many vets, was bearable, especially considering that many of us grew up in the arcades and were used to not hearing our game. The patch that fixed the sound glitch at the cost of some extra delay was universally decried by many of us and we all called out all the new scrubs who asked for it.

I played all the way to B+ rank and a hundred plus player matches and my experience was nowhere near offline. (PSN wired connection.) Very poor netcode all around from my personal experience.
 

Mailifang

Well-Known Member
I haven't played Tekken Tag 2 yet but the games aesthetics,design, and strict nature of Tekken game play as a whole rubs me the wrong way. I don't hate Tekken as a series. I own most of the games but I do have a bias against it as far as its game play and community is concerned.

VF5FS is a great game and I love playing it.Sadly because Sega is basically a shadow of its former self it released the game as a download only with bare bones offline content and basically did what most people fear when it comes to DLC. And that is take out what should have been in the game in the first and make it optional DLC. Sure if you had PSN plus you could have got the game for free after E3. Or you could pay 15 bucks for a bare bones version of the game or you can pay an extra 15 bucks for the same bare bones game only now you have all the customization items.
The funny thing is you can go to Game stop and get vanilla VF5 for the 360 or the PS3(even though the 360 version is superior)4.99 and it has more content than VF5FS. I know many most competitive players in the FGC could care less about offline content.But the majority of players do care bout offline content. Only reason the lack of content wasn't a big issue with the VF community is because they were happy just to get a new version of VF 5 with a couple of new characters with tweaked game play and move sets. I was disappointed with VF5 FS as an overall package as a game.The game as is is great though. For 15 or 30 dollar game I shouldn't be complaining. But I am because I would've paid an extra 10 bucks if the game was a retail CD based packaged game with everything including the infamous offline VF arcade circuit single player mode along with the character customization parts were in the game. I prefer whole games,not games A la Carte.

Persona 4 Arena I never even played it this year. Nor do I really care about the game. One of the few fighting games that never piqued my interest.I loved Persona 4 the rpg and I enjoyed watching the anime. But Guilty Gear, BlazBlue, and Marvel versus games are kryptonite to me as far as a fighting game player. Its funny because I own at least one or a few games of these series.But I cannot play them to save my life.

I didn't bother with SF X Tekken either. I just knew right off the bat that it wasn't going to be that good. Your taking 3D Namco game play based characters in putting them in 2D Capcom based game its not going to be too good. The game looks nice though.

Now DOA5 on the other hand feels and plays like a complete game right out the package. Only nitpicks is the online netcode is suspect and Team Ninja using DLC nickel and dime us for costumes that were in previous DOA games.I may be a "little" biased but DOA5 is my fighting game of the year. KOF 13 and SC5 comes in at second and 3rd. VF5 FS gets an honorable mention.

I judge a game as a complete package and game play experience. I judge not just how the game plays but its modes and options.
 
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