Toby
Member
Just came up with this idea after punishing moves by mashing throw after blocking the first active frame of unsafe moves. Although a lot of moves' active frames take up only 2 frames, moves like Kasumi's 8K or 236P each have 6 active frames and I think it'll be harder to punish moves that have high active frames. Of course stun animations and damage will vary depending on when you choose to unblock during the active frames. The only downside is that there's going to be a lot of frame data for attacks and the game might appeal less to beginners.