DrDogg
Well-Known Member
Yeah, and SCV has the KOF syndrome of being a buggy game.
SC5 also has the best netcode of any fighting game to date.
Yeah, and SCV has the KOF syndrome of being a buggy game.
SC5 also has the best netcode of any fighting game to date.
I really don't know why people are complaining about the development cycle: 1) You have no control over that, 2) Each game development group handles a project differently from the next and what takes time for one group may not take the same time for another, 3) You don't know the resources they may or may not have so you can't even gauge that.
Id still rather see it Apirl/May of 2013. I dont wanna have the game was rushed feeling when I play it the first few times
Couldn't have said it better.I really don't know why people are complaining about the development cycle: 1) You have no control over that, 2) Each game development group handles a project differently from the next and what takes time for one group may not take the same time for another, 3) You don't know the resources they may or may not have so you can't even gauge that.
Besides Duke Nukem Forever, what other games actually suffered from longer development time, anyway?
Ahh, Too Human. I overlooked that.I think GT5 became over ambitious and focused on one aspect of the game that really wasn't as important as they made it out to be (I.e the limited number of super detailed cars and meticulously recreating the tracks.).
Had GT5 released two years prior it would have been a roaring success but because it came out around the same time as Forza 3 it made itself the inferior product.
Too Human had a much longer development time than it had intended and I think what we ended up with was worse because they switched from the Unreal 3 engine to their own in house product which took away time that could have been dedicated to other areas of the project.
NBA 11 had a LONG development cycle and had the game released (and they were a cunt hair away from putting it out) it would have been the worst basketball game since Charles Barkley Shut up and Jam.
Development time is informed by unforeseen circumstances - you can project that a project will take exactly 2 years to finish all you want but all it would really take to set you back a few days or weeks is a programmer having marital issues.
"Swedish interview. http://www.gamereactor.eu/grtv/?noad&id=24321"スウェーデンで応えたインタビューです。 http://www.gamereactor.eu/grtv/?noad&id=24321
"Swedish interview. http://www.gamereactor.eu/grtv/?noad&id=24321"
Team Ninja video interview that doesn't say much again. I don't like how Hayashi interviews. You ask him one question and he goes off and talks about whatever he wants, which are usually very general concepts he has for NG and DOA. Trying to get information out of Hayashi seems like trying to get blood out of a turnip, you just can't do it, haha.