RhythmikDesigns
Active Member
Most force tech situations can be avoided by tech rolling. Not all but most.
At least let the muthafucka get up! It just doesnt sound honorable, but maybe thats just me..Bullshit. That's exactly what It means. You get knocked down you suffer the consequences.
This isn't an RPG. You are TRYING to get the upper hand and prevent your opponent from doing anything. If you can't do that there is no way to consistently win. Coming back from that is supposed to be difficult.
At least let the muthafucka get up! It just doesnt sound honorable, but maybe thats just me..
Sorry if you took that out of context Blaze, but ego's got nothing to do with what I posted. But it definitely helps when you learn when and how to consistently work force techs in your favor to make that comeback (or ground grabs that give frame advantage or extra damage for some).This sounds very egotistical. I don't play this way, and it certainly makes the game unbalanced. Its like beating a defenseless puppy. Just because you can do it doesn't mean it ok.
It was a generalisation, some lousy mid punch, mid punch, mid punch strings becoming safe from non grappler's doesn't mean much. Being able to CB from BKO doesn't make her any better as a character. But she does get +1 on 236P+K now lol"didnt get buffed in the patch"
ummmm what?
That's another reason why people gets so irritated when they're fighting against Helena.Force Techs should be limited. If you abuse it too much, obviously it makes it a cop-out mechanic..
This sounds very egotistical. I don't play this way, and it certainly makes the game unbalanced. Its like beating a defenseless puppy. Just because you can do it doesn't mean it ok.
People get frustrated because they don't have a clue how it works and simply cry "broken" before they even experiment with how to deal with it. I can get out of it just fine so I see no reason why other people shouldn't be able to.That's another reason why people gets so irritated when they're fighting against Helena.
It's the same force tech that he implemented in DOA4.
Would you want someone who clearly overpowers you to be able get up and wail on you in a real fight?
Bullshit. That's exactly what It means. You get knocked down you suffer the consequences.
This isn't an RPG. You are TRYING to get the upper hand and prevent your opponent from doing anything. If you can't do that there is no way to consistently win. Coming back from that is supposed to be difficult.
Um, no...a consistent offense is supposed to be the hard part in a fight. Not "okay I can't control my character after being knocked down". Coming back should be easy, its why people don't just rush in, in a real fight.
Can make all the excuses you want, its still BS with no real justifiable reason to be in a fighting game beyond "give offensive players a Kid Mode so they don't have to be careful".
Getting hit so hard you go to the ground is the consequence. Being lightly tapped on the ground then losing control of your character as they get up and set themselves for another hit without your input isn't a "consequence". Thats just BS that has no legitimate place in a fighting game.
Now, as for me, to clarify....i couldn't care less if I win or lose. It's when I don't get to even PLAY that I call BS, like with Force Techs.
Its infuriating because this is a videogame. I should not be losing control of my character. Ever. As bad as they are, at least with juggles, its just an issue of "can't do anything". But with THIS? My character is now actively performing normally controllable actions that I in no way did any input for. That's COMPLETE BS.
It's not like ground bouncing, or being knocked back, those are (vaguely) acceptable ways to maneuver your opponent. But just a kick to someone on the ground and their character goes on autopilot to stand back up? No, there is NO excuse for that.
but the thing is, in a fighting game, keeping the opponent's back off the ground, preventing them from running to a wake up kick and making them defend against your shenanigans is the same as keeping the opponent on the ground and dealing with your fury in real life. You are giving them the choice to take a licking or lock up and defend.In a real fight i'd want them to STAY DOWN, and I wouldn't be able to FORCE them to get up.