New glitch. Apparently it's caused by the clean hit properties of
edit: It looks like it is caused by the engine thinking you're both in standing and air state at the same time, resulting in the damage being calculated twice.
New glitch. Apparently it's caused by the clean hit properties ofbeing miscalculated on a juggled opponent. I'll test this when I have time.
edit: It looks like it is caused by the engine thinking you're both in standing and air state at the same time, resulting in the damage being calculated twice.
Dislike immenselyThis has been removed in v1.03.