As long as they move forward with unholdable situations like the wall bounce in the Akira video and begin to add true combos, BT stuns/staggers, proper frame advantage and other unholdable situations then I'm fine with it.
No, all I am saying is they are clearly not going to change the stun system, so the least they can do is bring back setups from 3.1 that allowed us to work with the stun system properly.
Now if you cant do a hold when your feet are on the ground... then that would make the game extremely dry in a sense that you would always go for the max damage combo EVERY TIME after the SAME HIT CONFIRMS.. and the combos would be repetitive and absolutely boring ... and if you like that sort of thing you might as well go and play soul calibur 5 or sfxt or mvc3...
To think I'd see you pull the "world revolves around me" card in this discussion as a cop-out. It ain't like you.All I can say is, if this is the DOA you guys want, prepare to be lonely. I won't touch that shit and no one else will either. Got better things to play.
5. Seriously, give me an example of this magical "never ending loop" you keep talking about. I would like to see a situation that cannot be either slow escaped or simply knocked out of from stun threshold break.
They don't have to change anything about the stun/counter system. All they have to do is give us ways to work around the system. As I mentioned before, give us stuns that can't be countered out of and attacks that can't be held. Then the casual players have their DOA, but the competitive players have a real game.
That's basically what he just said in the response you quoted: "so the least they can do is bring back setups from 3.1 that allowed us to work with the stun system properly."
3.1 had stuns that can't be countered out of and useful attacks that can't be held?
How about this ... how about removing the ability to counter during stun, while at the same time, increasing the ability/usefulness of slow-escaping.
To think I'd see you pull the "world revolves around me" card in this discussion as a cop-out. It ain't like you.
Personally, I would believe that the alpha build is NOT the DOA5 most of us want. I mean COME ON... it's a dad-gummed alpha build. I knew the risks when I wanted to shell out $100 to play it. At this point, this build should just be taken with a grain of salt... even I got enough common sense to know this They got less than 6 months of tweaking and (hopefully) loketest opportunities to get the final game right (whatever that is).
Rikuto, if you or any other like-minded individuals should be pushing anything at this point, it's demand for loketests in your area (and not just Japan with special invites this time) on TN's Twitter so they'll know exactly what you want out of the game... or something. Yeah, I know I'm not the most strat-savvy person on this site, but if even I can think of resolutions like this...
Anyway, I'll just hide over here 'til you guys blow off steam. All this Greek speak's out of my league to translate, but there was something to be said about assuming this was the DOA5 I wanted, and I didn't see any one of you mention a push for loketests.
3.1 had stuns that can't be countered out of and useful attacks that can't be held?
The world of fighting games does not revolve around me, it revolves around the core FGC which wants competitive fighting games. My interests happen to align with theirs for the most part.
Sorry if that hurts a nerve with some people, but that's a fact. If you don't make the game cater to the core, it will fail. That isn't really something anyone can debate over.
Your interest revolves around being bitter at doa4 and allowing that to blindside you into a train of thought that will only hurt the game.
How the fuck is giving the core FGC what they want going to hurt the game? You make no sense and you're not even willing to compromise on changes that would make it work. You just want holds in stun regardless of whats good for the game and its scene.
Do you actually want the game to have a big tournament scene with people who don't have to be begged into playing it? Hell, do you even plan on playing it competitively?
Rikuto said:How the fuck is giving the core FGC what they want going to hurt the game?
Rikuto said:You make no sense and you're not even willing to compromise on changes that would make it work. You just want holds in stun regardless of whats good for the game and its scene.
Rikuto said:Do you actually want the game to have a big tournament scene with people who don't have to be begged into playing it?
Rikuto said:Hell, do you even plan on playing it competitively?
Remove critical holds. It makes absolutely no sense for it. Shorten the stun threshold(to like 2-3 attacks), decrease the amount of stuns states and situations(doa2 style)...bing bang boom. Fixed stun system.
So basically you're saying that you want SEing to be more powerful than what it already is? I don't think many people would agree on that. There have been complaints that SEing in DOA4 (and DOAD) is overpowered. If it's buffed even more then there sure as hell won't be anymore guaranteed setups. It should revert back to DOA 3.1 style, hell maybe even DOA2U in which Rikuto once quoted, "you will NEVER fill up that SE meter, ever...ever." Lol XD
Yes. 3.1 had many situations that disallowed defensive holds including frame advantage...You should try playing it one day...
The core FGC does not equal to being what is good for our community.
This isn't DoA4, and you need to move past that. And yes, I want to see DoA5 do well, but I don't give a damn about the people outside our community. They will view DoA the same as they always have. If they hadn't they would of actually taken a look at DoA3.1, but they don't.