DOA5LR Ayane Combo Discussion

iHajinShinobi

Well-Known Member
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UPDATE

Edited the OP, re-organized things and cleaned it up a bit. I will add an Ayane banner and more combos later on.
 

TheLoneMortal

New Member
Another combo that I think should be in the 3H+K section since it's very damaging.

3H+K>66(no roll)>BT4K>BT6P>66KK4>7K - NH=82/CH=103 *Viable on Light/Middle weights*

EDIT: Just saw that Ayane had it in the combo video, still think its worth putting up details on that bnb.
 

Tokkosho

Well-Known Member
a combo ive seen some ayanes do (and now do whenever i get her in random :p) after CB
66KK4>6P>66KK4>7K.
idk if this was already mentioned.. i dont use ayane, so i dont keep up with the thread.
as far as i know only works on lightweights.
 

iHajinShinobi

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a combo ive seen some ayanes do (and now do whenever i get her in random :p) after CB
66KK4>6P>66KK4>7K.
idk if this was already mentioned.. i dont use ayane, so i dont keep up with the thread.
as far as i know only works on lightweights.

Options after a successful Critical Burst (these will be listed under the assumption you landed a successful CB);

1) 8P > BT4K > BT4P > BTPP4PP7K
2) 8P > BT4K > BT6P > 66KK4, 7K
3) 8P > BT4K > BTPP6KK4, 7K (For Heavyweights)

If you want to go force tech, you have;

1) 8P > BT4K > BT4P > PP2PK (Lightweights)
2) 8P > BT4K > BT4P > PP6P2K (Midweights)
3) 8P > BT4P > BTPP6P2K (Heavyweights)

^ This is what I was about to add to the OP. I just have to add the damage output to them.
 

iHajinShinobi

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UPDATE

Edited the OP and added BT6P counter hit combos. Also added a few more Critical Burst combos, as well as update missing damage on previous combos. Updated force techs as well added in Ceiling combos.
 

dawnbringer

Active Member
- Also, you can kara throw 64F+P with a simple 664F+P. Which means you can do that after a force tech, just to put them into another force tech.

XDest, why do you call it kara throw? Does 664H+P input increases throw reach for free, without spending time to run up? I think it's just a forward step cancelled into throw, i.e. it's slower than an actual kara throw would be.
 

iHajinShinobi

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Everything except for the 6K2K stuff was good. 6K2K is just too easy to hold on reaction for anything to be a good set up from it. 6K is a different story, though.
 

dawnbringer

Active Member
Just made this video, my first video for a combo ever, how is it ? :p
I don't have capture card, so I used another controller and saved the match.

If you like CB combos here's combo idea: you can follow with CB after BT 6K, that gives sit-down stun on hit during critical stun. It's possible in 1.03 in open space, but requires correct spacing and a well-timed dash after 6K.
 

Mesharey

Active Member
Everything except for the 6K2K stuff was good. 6K2K is just too easy to hold on reaction for anything to be a good set up from it. 6K is a different story, though.
Thanks, yeah I should've reduced 6K2K moves and added 6K.

Sit-down stun then CB is really good too, something guaranteed. :D
 

Nuke-Nin

Well-Known Member
:P::K: :~: :H+K: :~: BT:4::H+K: !CB! :~: :8::P: :~: BT:4::K: :~: BT:6::P: :~: -Insert what you do after a launcher! Basically i've taken emperor_cows PK ~ H+K ~ P ~ 6P+K CB setup and modified it! it does 115 on CH and its reall viable considering not many ayane players user her new CB
 

J.D.E.

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:P::K: :~: :H+K: :~: BT:4::H+K: !CB! :~: :8::P: :~: BT:4::K: :~: BT:6::P: :~: -Insert what you do after a launcher! Basically i've taken emperor_cows PK ~ H+K ~ P ~ 6P+K CB setup and modified it! it does 115 on CH and its reall viable considering not many ayane players user her new CB
It works but it can be held. Alot of people are not holding it now because they really haven't went through her new move set. Though I found a way to use it in my game. But definitely nothing to rely on. The reason is eventually people are gonna start seeing it & the BT 4H+K will get predictable.
 

Nuke-Nin

Well-Known Member

Just made this video, my first video for a combo ever, how is it ? :p
I don't have capture card, so I used another controller and saved the match.
I like the idea but please remember that some moves will Launch on CH which is basically online (every hit you make will 99% Counter Hit online)
 

dawnbringer

Active Member
:P::K: :~: :H+K: :~: BT:4::H+K: !CB! :~: :8::P: :~: BT:4::K: :~: BT:6::P: :~: -Insert what you do after a launcher! Basically i've taken emperor_cows PK ~ H+K ~ P ~ 6P+K CB setup and modified it! it does 115 on CH and its reall viable considering not many ayane players user her new CB

After BT H+K you have stun long enough to use either BT 4H+K or H (turn around) 6P+K. So you can mix it up if they start to anticipate back-facing CB option or 4K.

As stun extender BT H+K can be dodged by both low hold and high hold. Second hit is unholdable and puts Ayane in -16 frame disadvantage on high hold attempt.
 

Nuke-Nin

Well-Known Member
72 Damage on CH and damage opp. has one chance to guess! best done at point blank.
:3::H+K: :~: BT:4::K: :~: BT:6::P: :~: :236::K:

BT4K will whiff if you are not close enough! in this case use 3H+K ~ BT33P ~ -Insert Juggle after launcher- (<- leaves you front facing)
 

Nuke-Nin

Well-Known Member
72 Damage on CH and damage opp. has one chance to guess! best done at point blank.
:3::H+K: :~: BT:4::K: :~: BT:6::P: :~: :236::K:

BT4K will whiff if you are not close enough! in this case use 3H+K ~ BT33P ~ -Insert Juggle after launcher- (<- leaves you front facing)
 

dawnbringer

Active Member
72 Damage on CH and damage opp. has one chance to guess! best done at point blank.
:3::H+K: :~: BT:4::K: :~: BT:6::P: :~: :236::K:

BT4K will whiff if you are not close enough! in this case use 3H+K ~ BT33P ~ -Insert Juggle after launcher- (<- leaves you front facing)

It's fully guaranteed on its best combo range, there is no chance to guess. If you do a short dash after 3H+K you can connect on farther range and still have guaranteed launcher.

Note: there are more damaging and more advantageous combos with the same starter.
 

iHajinShinobi

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@Nuke-Nin: Umm, you haven't found anything new, at all. Both of what you posted are very old.

:P::K: :~: :H+K: :~: BT:4::H+K: !CB! :~: :8::P: :~: BT:4::K: :~: BT:6::P: :~: -Insert what you do after a launcher! Basically i've taken emperor_cows PK ~ H+K ~ P ~ 6P+K CB setup and modified it! it does 115 on CH and its reall viable considering not many ayane players user her new CB

This is not a new Critical Burst Setup, PK > BTH+K > CB > 8P > BT4K, is very old as it is one of the first Critical Burst setups found within' the first week of the game.

72 Damage on CH and damage opp. has one chance to guess! best done at point blank.
:3::H+K: :~: BT:4::K: :~: BT:6::P: :~: :236::K:

BT4K will whiff if you are not close enough! in this case use 3H+K ~ BT33P ~ -Insert Juggle after launcher- (<- leaves you front facing)

3H+K > 66 (no roll) > BT4K > BT6P > 66KK4 > BT7K - NH=82/CH=103
 
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