None of her combos have changed pre- or post- patch. Everything that worked before, still works.
Omg I'm in love with this one: CB, 11, BT4K, 6P, 8KK, BT PP4PP7K. I was previously using BT 3P as the launcher, as it required no special timing, but It seems like ever since the patch I've been dropping it all over the place. For the above combo, is it still light-weights only?
Also, I've been looking for some solid followups for Ayane's sitdown stuns. I saw 4P+K after BT6K which I love. I've been using BT4K after her 3H+K for anyone who might not know it's guaranteed. Same goes for a blocked 236 H+K. Has anyone found a reliable way to chain her sitdown stuns? I've gotten BT6K to chain into 3H+K but no idea how to make that a CB combo.
iHajinShinobi JDE Ael
What is the most damaging juggle on heavyweights for 3H+K, 66 (no roll), BT6P?
At max range, PP6PK and PPPK don't seem to connect unless I'm doing something wrong.
I usually do BT 6P or 66 BT 6P after 3H+K connects because it's 100% guaranteed. Don't like to take risks with damage potential.iHajinShinobi JDE Ael
What is the most damaging juggle on heavyweights for 3H+K, 66 (no roll), BT6P?
At max range, PP6PK and PPPK don't seem to connect unless I'm doing something wrong.
3H+K 66 BT 6P > 66KK4 BT PP4PP7K I got to work against only objects (tables chairs benches etc). Still trying to tie it in on certain areas it works
I just end that 1 with the BT 7K for themThat does not work on heavy weights.
You would be surprised on how much of the on these moves work and get pulled off in every match by snipe and myself. Just because its not guaranteed doesn't mean you cant trick the opponent to fall for it. That is the problem with DOA now less and less people are being creative and just doing what works 100% of the time.( Not saying your not creative, but generally all you see is the same thing by everyone that knows basic/ intermediate knowledge on the character...)