They won't change the notation for Power Blows just for tag mode. I'm sure the notation for tagging is different now. You'll get used to the change, it's not that big of a deal.
how is it not a big of a deal ? what could the notation possibly be ?
If it were H:
- this would eliminate the whole ability to chain cancel. one very simple example that comes to mind can be a situation like the following:
Leifang: 7P, PPH (from here you can mix your opponent up as they have the ability to hold) u can either go for 3KP+K or 2K or 9K or 8K or 6PK or P+K .... using hold as the tag button completely destroys this ..
- another issue would be holding: imagine you're in stun, you try to hold and ... u end up tagging ...that is a shit situation to be in as you would be. so if it were a direction+H that would never happen because they would not remove holds .. and if it were plain H then that would remove blocking ... so what then ?
If it were P, K, P+K, or H+K:
- all of the following will be used for moves ... and you just cant use them .... unless they comeup with a bulshit universal input of one of them ... which would drasticly eliminate the simplicity of the current tag system.
if it were H+P: another one that just wont work ... all the characters have directional throws ... and if it were a plain input, that would eliminate the Hold punish mixup as well. tag throws would also have to change.
back to H+P+K:
-you need a simple input for tag combos to keep them fast.. especially since the height of an opponent after a launch drasticly dictates how the combo can be completed next... and you need a quick input for tag-ins and -outs. i really cant see another viable input other than this ... but this would mean eliminating powerblows from Tag ... a thing that I dont feel so bad about considering that probably the tag stages will be alot simpler ... ( just look at the tag stages in DOA2, 3 and 4 ... all flat stags with no transitions)
- or they can keep it all in by giving the powerblows a simple input change that cannot be confused ... such as 46H+P+K or 64H+P+K or 44H+P+K or 66H+P+K or 236H+P+K or 214H+P+K (this would be my more preferred choice)
- offensive tags (6H+P+K or 4H+P+K) would stay the same ... as theres nothing assigned to them
- considering 8H+P+K and 2H+P+K are now side steps (another unavoidable element) .. having combo ending stomp tags (from above) would be affected .. but that can be simply changed to something like 66H+P+K or even 46H+P+K or whatever .. but it wont make much sense like it currently does now.
- another solution would be making side steps double taps up or down (22 or 88) .. but i dont think this would happen as it seems they are trying to keep the input similar to VF to appeal to that croud ...
I dont know man,
I'm really worried about tag ...
its been a perfect flawless (in my opinion) consistent system from DOA2 up until DOA4 with verry subtle changes between the games without damaging the core system of tagging ... then they went and fucked it all up with DOA

.
and we do NOT want AI controlled partners ... that would be the WORST idea ever ... it failed miserably in DOA

and we just dont wanna see it again. PERIOD.
so what other input would it be ? theres nothing left ... unless they add an extra tag button ... but in my opinion that would be a big HELL NO ...