Does anyone else hate the way this game is played at "top levels"?

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Sam Sultan

Active Member
Scrubs. Scrubs everywhere.

My god, you all make my brain hurt.



No, it isn't. It's disrespectful as hell. You, Silver, and basically anyone else who does this should be ashamed of yourselves. Your opponent will never grow from matches against you, you will not grow personally, and what you are doing is essentially an insult to his intelligence.

Desperation is what makes players improve themselves. You take away that desperation and you will forever be bottom of the play field.

Giving someone less skilled a chance to fight back is not disrespecting them it's the opposite. Destroying someone without letting them do anything doesn't contribute to the growth of your opponent either.
 

SilverKhaos

Active Member
My thoughts exactly. I know that it can be annoying if you can't do anything because your opponent's pressure is great, but is it really fun when your opponent is going easy on you? And when the tables are reversed is it really fun to gimp yourself and not play to your fullest?

If I'm in a lobby where I'm so much better than the other players that it's not even a challenge (which is pretty rare for me), I just leave and find a lobby closer to my skill range. It's not fun to just intentionally suck so that they feel like they have a chance. It shouldn't be fun for them either because they aren't getting a real fight.

For the record, it is very fun to play handicapped (or gimped, if you prefer to call it that).

Really satisfying and much more intense to play that way, if you like a challenge.

And I'm against opponents going too easy, OR too hard..just...keep it even. There's no reason to totally demolish someone who obviously can't keep up, so tone it back, yaknow?

So yeah. It's not a real fight if you are going way too easy on them, but it's not a real fight if you are going WAY too hard on them, either. Like I said, just keep it relatively even so both sides are having fun.
 

Rikuto

P-P-P-P-P-P-POWER!
Giving someone less skilled a chance to fight back is not disrespecting them it's the opposite. Destroying someone without letting them do anything doesn't contribute to the growth of your opponent either.

Its the ONLY way to improve. Throwing yourself into the hurricane and trying again and again under extreme situations is the only way to learn what works and what doesn't. If you aren't put in this situation it is impossible to grow beyond low level.


You think I'm going to be merciful on someone in a tournament? Of course not. And you are their practice before they get to me. You are teaching them how to lose.
 

SilverKhaos

Active Member
Its the ONLY way to improve. Throwing yourself into the hurricane and trying again and again under extreme situations is the only way to learn what works and what doesn't. If you aren't put in this situation it is impossible to grow beyond low level.


You think I'm going to be merciful on someone in a tournament? Of course not. And you are their practice before they get to me. You are teaching them how to lose.

Not really. You are mostly just teaching them "this game is dumb, i'll go play something else". Not everyone has that "sink or swim" mentality.

People IMPROVE by being INTERESTED and continuing to play, then getting better as they go along. If they have no interest in playing because they can't, say...MOVE, then they aren't going to improve because you scared them off the game.

There's a balance that's needed, here. Don't go too hard when it's obvious that they can't handle it, but don't go too easy, either.

You don't teach a kid to ride a bike by throwing them on a crotch rocket down the freeway.
 

Sam Sultan

Active Member
Its the ONLY way to improve. Throwing yourself into the hurricane and trying again and again under extreme situations is the only way to learn what works and what doesn't. If you aren't put in this situation it is impossible to grow beyond low level.


You think I'm going to be merciful on someone in a tournament? Of course not. And you are their practice before they get to me. You are teaching them how to lose.

What you an VirtuaPai are saying is very true i feel the same way i want my opponent to give there best when they are fighting me and i understand your point of view completely. However when you are fighting someone who literally can't fight back and you are destroying them every time could discourage people from even playing the game and they might even drop the game entirely unless they are really determined to learn the game and get better at it in which case it could be a good motivation for them to get better.
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
Sam Sultan said:
What you an VirtuaPai are saying is very true i feel the same way i want my opponent to give there best when they are fighting me and i understand your point of view completely. However when you are fighting someone who literally can't fight back and you are destroying them every time could discourage people from even playing the game and they might even drop the game entirely unless they are really determined to learn the game and get better at it in which case it could be a good motivation for them to get better.
-These players need to play those who are on their level...it is as simple as that. It makes absolutely no sense to lower your game because someone else is having a hard time competing in a competitive fighter. Its a disservice to both you and your opponent.

SilverKhaos said:
Not really. You are mostly just teaching them "this game is dumb, i'll go play something else". Not everyone has that "sink or swim" mentality.

People IMPROVE by being INTERESTED and continuing to play, then getting better as they go along. If they have no interest in playing because they can't, say...MOVE, then they aren't going to improve because you scared them off the game.

There's a balance that's needed, here. Don't go too hard when it's obvious that they can't handle it, but don't go too easy, either.

You don't teach a kid to ride a bike by throwing them on a crotch rocket down the freeway.
-With all that said, a new player should not be playing those who skillset far out class their own. It is quite obvious they will not have fun. Just as someone who is a Top player who plays someone who is several leagues below them.

-This balance you speak of happen when you play those who are in your general skill level. That is the only type of balancing needed.
 

Rikuto

P-P-P-P-P-P-POWER!
What you an VirtuaPai are saying is very true i feel the same way i want my opponent to give there best when they are fighting me and i understand your point of view completely. However when you are fighting someone who literally can't fight back and you are destroying them every time could discourage people from even playing the game and they might even drop the game entirely unless they are really determined to learn the game and get better at it in which case it could be a good motivation for them to get better.

So don't play those people. They have no business fighting you unless its like your little sister or something.

Not really. You are mostly just teaching them "this game is dumb, i'll go play something else". Not everyone has that "sink or swim" mentality.

People IMPROVE by being INTERESTED and continuing to play, then getting better as they go along. If they have no interest in playing because they can't, say...MOVE, then they aren't going to improve because you scared them off the game.

There's a balance that's needed, here. Don't go too hard when it's obvious that they can't handle it, but don't go too easy, either.

You don't teach a kid to ride a bike by throwing them on a crotch rocket down the freeway.

You kidding me with this crap? No, you teach a kid to ride a bike by throwing his ass on a bike and watching him over off of it over and over again until he figures it out. You don't sit there and coddle him like a little bitch with a scraped knee. Proactivity is required to learn that skill.

This is another one of those skills that requires proactivity. If they wanna stay on their training wheels for the rest of their lives, they should probably find lower level opponents.
 

Awesmic

Well-Known Member
Standard Donor
The power of breaking communication barriers.

While not easy to do for everyone, it certainly helps, if both sides are willing to.
 

Sam Sultan

Active Member
-These players need to play those who are on their level...it is as simple as that. It makes absolutely no sense to lower your game because someone else is having a hard time competing in a competitive fighter. Its a disservice to both you and your opponent.

Yes i agree with you they need to do that but me personally i don't mind stepping back a little to let my opponent enjoy the fight.
 

Gruff757

Well-Known Member
Standard Donor
I understand being interested in playing, thats why you are playing in the first place.

The thing is, though, if I feel like the opponent is going easy on me I will most definitely start to lose interest in playing that person. People get on my case for not going easy on them, but I do it out of sheer respect, and for the fact that I would not want them to go easy on me if I'm trying to learn the game.

Getting the ever loving shit beaten out of me in a fighting game is what keeps me interested in playing. If you dont have a stoop, hill, mountain, or ocean to cross over and see the other side, what more is there for you to be interested in?
 

Rikuto

P-P-P-P-P-P-POWER!
Yes i agree with you they need to do that but me personally i don't mind stepping back a little to let my opponent enjoy the fight.

Except it's not a fight. A fight would indicate you are trying to win with everything you have. That's what makes it a fight.

What you are doing is more like an insulting dance. That's another thing you are teaching them -- bad etiquette. If they don't go at you with everything they've got now, how are they going to develop that mentality in the future?
 

Sam Sultan

Active Member
So don't play those people. They have no business fighting you unless its like your little sister or something.



You kidding me with this crap? No, you teach a kid to ride a bike by throwing his ass on a bike and watching him over off of it over and over again until he figures it out. You don't sit there and coddle him like a little bitch with a scraped knee. Proactivity is required to learn that skill.

This is another one of those skills that requires proactivity. If they wanna stay on their training wheels for the rest of their lives, they should probably find lower level opponents.

I have to disagree on this one you don't teach anybody anything by just letting them figure it out themselves if we where to do that every generation would have to discover the laws of physics and math and invent the wheel and electricity all over again hence there would be no progress. That is why there are books and schools and universities they are not designed to let the student's figure things out them self rather there is a very good system of "holding one's hand until they learn to ride the bike properly and then let go" if you will. Plenty of studies have showen that while one can learn something by trying it over and over again it goes 100 times faster if it is thought to them and also more likely that they will actually learn it.
 
If someone's going to throw a hissy fit because they lost fair and square to someone who's a better player than them, they really shouldn't be playing. They should be thinking "okay, what did I do wrong?" and try to improve their strategy, not throwing a tantrum and slamming their bedroom door in tears. There are people who I've stomped all over and then they've come back with a better strategy and/or figured out mine and subsequently won. And it's worked the other way round for me too.

You don't learn much from people going easy on you. Let's say you run into someone who mashes mid-punch hold the second they get stunned - if you throw punish them for it, they'll learn that mashing mid-punch hold is a bad idea. If you let them do that, a) you'll get countered if the string you were using has a mid-punch somewhere along the line and b) that person will think mashing mid-punch hold in stun is a great idea.

It is indeed better to play people who are only a slightly higher skill level of course so the learning curve isn't so steep that it's almost vertical, but running into someone who's miles better can also give you a goal to work towards.
 
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