Does anyone else hate the way this game is played at "top levels"?

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Sam Sultan

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Except it's not a fight. A fight would indicate you are trying to win with everything you have. That's what makes it a fight.

What you are doing is more like an insulting dance. That's another thing you are teaching them -- bad etiquette. If they don't go at you with everything they've got now, how are they going to develop that mentality in the future?

That would make it a fight to win however it is still a fight even if you take it a little easy on your opponent. Also im not teaching them bad etiquette since they don't even know that im holding back same goes for developing mentality. For all they know im trying my hardest.

Edit: What encourages one more than the taste of success. Success being the win over an high level player in this matter. Or maybe not even a win but just the feeling that you did well.
 

Awesmic

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Getting the ever loving shit beaten out of me in a fighting game is what keeps me interested in playing. If you dont have a stoop, hill, mountain, or ocean to cross over and see the other side, what more is there for you to be interested in?
Christie and my camera is more than enough for me, personally.

I can pretty much see her from all sides.
 

Gruff757

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I have to disagree on this one you don't teach anybody anything by just letting them figure it out themselves if we where to do that every generation would have to discover the laws of physics and math and invent the wheel and electricity all over again hence there would be no progress. That is why there are books and schools and universities they are not designed to let the student's figure things out them self rather there is a very good system of "holding one's hand until they learn to ride the bike properly and then let go" if you will. Plenty of studies have showen that while one can learn something by trying it over and over again it goes 100 times faster if it is thought to them and also more likely that they will actually learn it.

students take the knowledge they gain from the books and schools to develop it into discovering answers to their questions, thus making discoveries.

player a keeps beating player b, player b breaks down a key method player a is using to beat the crap out of them and discovers a method to beat out that tactic so that player a does not stay comfortable with using it against player b anymore.
 

virtuaPAI

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dawnbringer said:
Playing to learn/improve is the other one.

Learning and improving are a means to an end....which is winning.

SilverKhaos said:
Or just playing for fun.
-For fun, as in having fun is very subjective, and have a varying degree of impact per person. At the end of the day, a fighting game is designed for one player to best the other and win. There is no other purpose.
 

FlamingMuffin

Active Member
I don't get it.

Why would you want your opponent to go easy on you? Do you get enjoyment if while playing chess, your opponent places his/her Queen for easy takings? Do you get enjoyment if in Call of Duty if the opposing team stands still in the open the entire match?

It's fine if you just want to have fun and not want to improve. Just find people with the same mentality to play with.
 

SilverKhaos

Active Member
Basically, this has boiled down to

1) People who want to give their opponent a fighting chance so they'll keep playing and get better.
2) People who want to go all out and just say "get better" to those they beat.

The problem here, is that with 2, they WON'T get any better, because they'll just call it quits if it looks that bad because they couldn't even so much as control their character for the entirety of the match. If they aren't having fun, they won't bother to continue playing, and won't get any better.

People aren't going to get better at something they don't even enjoy doing.

For example. I have to go easy on people I'm introducing to fighters. Because if I DON'T I will completely wipe the floor with them, and they'll just say "screw this" and not want to play anymore. However, if I go easier on them, they'll get to play, get interested, and get better as they CONTINUE to play.
 

SilverKhaos

Active Member
I don't get it.

Why would you want your opponent to go easy on you? Do you get enjoyment if while playing chess, your opponent places his/her Queen for easy takings? Do you get enjoyment if in Call of Duty if the opposing team stands still in the open the entire match?

It's fine if you just want to have fun and not want to improve. Just find people with the same mentality to play with.

Let's fix these metaphors a little bit.

Chess - It's more along the lines of playing "standard" instead of using professional Chess strategies against someone who's just learning the pieces. Don't Castle against someone just trying to remember how many spaces up and to the side a Knight can go.
Call of Duty - More akin to not spawncamping newbies. If they can't even spawn, they'll just leave the game.

Gotta at least let them PLAY, or they'll never get any better.
 

dawnbringer

Active Member
Learning and improving are a means to an end....which is winning.

Indeed. In order to improve sometimes one needs to explore stuff that may lead to a lose. Trying this unprepared stuff is not playing to win (locally), but is necessary to improve and win.
 

virtuaPAI

I must say Thank You all!!!
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Sam Sultan said:
Correction, could be winning not everybody has the same goal as you(Not talking about my self).

-At the end of the day, a fighting game is designed for one player to best the other and win. There is no other purpose.
 

Rikuto

P-P-P-P-P-P-POWER!
Basically, this has boiled down to

1) People who want to give their opponent a fighting chance so they'll keep playing and get better.
2) People who want to go all out and just say "get better" to those they beat.

The problem here, is that with 2, they WON'T get any better, because they'll just call it quits if it looks that bad because they couldn't even so much as control their character for the entirety of the match. If they aren't having fun, they won't bother to continue playing, and won't get any better.

People aren't going to get better at something they don't even enjoy doing.

For example. I have to go easy on people I'm introducing to fighters. Because if I DON'T I will completely wipe the floor with them, and they'll just say "screw this" and not want to play anymore. However, if I go easier on them, they'll get to play, get interested, and get better as they CONTINUE to play.

How do you have absolutely no experience whatsoever actually getting to anything in high level, yet continually preach as if you know how anything works?

Or just playing for fun.

The fun is in the competition. This is implied by the fact you are on a competitive website. WHY ARE YOU EVEN HERE?
 

Matt Ponton

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Or just playing for fun.

Fun for you is seeing animations and attacks.

Fun for someone else can be entirely different, for example many people on this site have fun with playing other players to the systems up-most limits. Some people have fun doing long combos and making the opponent's life bar decrease while maintaining their unaffected life bar. To them, that's fun.

You might have a different definition of what is "fun" to you. To me, it's NOT fun when I'm dumbing my skill level down to nothing but mashing on :K: and still beat the opponent. To my opponent, it's NOT fun when they are trying their all and I'm just fucking around with them by mashing the K button or doing stupid things and STILL beating them.
 

FlamingMuffin

Active Member
2) People who want to go all out and just say "get better" to those they beat.

The problem here, is that with 2, they WON'T get any better, because they'll just call it quits if it looks that bad because they couldn't even so much as control their character for the entirety of the match. If they aren't having fun, they won't bother to continue playing, and won't get any better.

If they really wanted to learn and improve, they would send the opposing player a message asking what they did wrong and how to improve. The majority of people are helpful and would be willing to give advice.
 

Sam Sultan

Active Member
Basically, this has boiled down to

1) People who want to give their opponent a fighting chance so they'll keep playing and get better.
2) People who want to go all out and just say "get better" to those they beat.

The problem here, is that with 2, they WON'T get any better, because they'll just call it quits if it looks that bad because they couldn't even so much as control their character for the entirety of the match. If they aren't having fun, they won't bother to continue playing, and won't get any better.

People aren't going to get better at something they don't even enjoy doing.

For example. I have to go easy on people I'm introducing to fighters. Because if I DON'T I will completely wipe the floor with them, and they'll just say "screw this" and not want to play anymore. However, if I go easier on them, they'll get to play, get interested, and get better as they CONTINUE to play.

This is not true for everyone of course since more competitive players would still fight you and try to beat you even if you demolish them.Basically it depends on the person how they will experience the situation. But i don't see how it is hurtful to your opponent if you go a little bit easy on them for the sake of them getting to fight back when they don't even know that you are holding back.
 
D

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True. There are good players online, though some of them are F grade because they don't play ranked. What I meant though, is that the true "top level players" are the ones who go to offline tournaments.
Thats me all day. :)
 

Awesmic

Well-Known Member
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If I go against somebody who is better than me and they decided to take it easy, than I'll never learn from my mistakes so I can significantly become a better DOA player.

Thats the best way to improve your skill.
Not necessarily.

You - as a beginner - don't just walk into the fray naked and just expect to body someone significantly better than you overnight. You have to really know and understand why you're losing and apply that knowledge you've been clothed with, should you choose to wear it. If you're not dressing properly, you'll have a harder time winning consistently.
 

SilverKhaos

Active Member
Fun for you is seeing animations and attacks.

Fun for someone else can be entirely different, for example many people on this site have fun with playing other players to the systems up-most limits. Some people have fun doing long combos and making the opponent's life bar decrease while maintaining their unaffected life bar. To them, that's fun.

You might have a different definition of what is "fun" to you. To me, it's NOT fun when I'm dumbing my skill level down to nothing but mashing on :K: and still beat the opponent. To my opponent, it's NOT fun when they are trying their all and I'm just fucking around with them by mashing the K button or doing stupid things and STILL beating them.

I understand that. The problem i'm seeing is that like with people like Rikuto, all they are saying is "It's my way or the highway, everyone else can go screw themselves."

Some people are okay with helplessly watching their character get pounded into the ground until they somehow spot a loophole/way out (assuming there IS a way out, which there usually is not)
Others want to get to play and learn as they go.

I'm just saying that yes, going easy on people does have benefits for them.
 

SilverKhaos

Active Member
If they really wanted to learn and improve, they would send the opposing player a message asking what they did wrong and how to improve. The majority of people are helpful and would be willing to give advice.

I really wouldn't say "majority", lol...

Always worth a shot, but doesn't always pay off.
 
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