Does anyone else hate the way this game is played at "top levels"?

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Sam Sultan

Active Member
-At the end of the day, a fighting game is designed for one player to best the other and win. There is no other purpose.
A fighting game or any game for that matter is designed for nothing else but for the player to have fun. Now it depends on the player what he/she might consider having fun. But no game and specially not this one is built around one thing which would be winning or losing. http://en.wikipedia.org/wiki/Game
 

Matt Ponton

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Some people are okay with helplessly watching their character get pounded into the ground until they somehow spot a loophole/way out (assuming there IS a way out, which there usually is not)
Others want to get to play and learn as they go.

I know i'm preaching to a brick wall here, but Some people actually know there is nothing they can do while their character "gets pounded into the ground". They lost that instance, but use that time to weigh the options once the next instance begins.
 
D

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I think i'm stuck in the world where I think fighting games have to have rules, and I really have to snap out of it.
 

Rikuto

P-P-P-P-P-P-POWER!
Fun has also been defined as "learning in a safe environment".

Fun is the emotional stimulation your brain receives when it is learning something new and exciting, or feeling something it has previously forgotten. Like the sensation of a roller coaster. You know how a roller coaster feels, but you don't ride one every day so you forget the sensation. Then you ride one suddenly, and its great fun. If you ride it 50 more times, its still kind of fun because its not normal, but its not as fun as it was the first time.

Fun is "subjective" because not every brain is interested in the same kind of experiences, or is even capable of learning them. These brains, who have selected competition as a low priority to fun, have no business playing fighting games. They will achieve just as much fun watching TV or a movie and saving money. In short, they will be gone soon anyway, so why worry about chasing them off. They will do that on their own.

On the other hand, if you take your approach and apply it to the competitive mind, he will become bored as well because he is no longer learning, and thus is no longer experiencing "fun".

So in other words, your approach doesn't really help anyone, Sam.


I think i'm stuck in the world where I think fighting games have to have rules, and I really have to snap out of it.

Then there may be hope for you yet.

http://www.sirlin.net/articles/playing-to-win-part-1.html
 

virtuaPAI

I must say Thank You all!!!
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Sam Sultan said:
A fighting game or any game for that matter is designed for nothing else but for the player to have fun. Now it depends on the player what he/she might consider having fun. But no game and specially not this one is built around one thing which would be winning or losing. http://en.wikipedia.org/wiki/Game
Definition of game:
"A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."

-You know what the quantifiable outcome of fighting games are....its winning by beating your opponent. Fun is independant of the very goal of this game.
 

Rikuto

P-P-P-P-P-P-POWER!
Definition of game:
"A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."

-You know what the quantifiable outcome of fighting games are....its winning by beating your opponent. Fun is independant of the very goal of this game.

Yea, some french dude saying a game has to be fun is just his opinion. It's not an actual definition.

WIKIPEEEEDIAAAAAAAAAAA
 

RoboJoe

Well-Known Member
Haven't read the whole thread yet but I wanted to say something on the topic of sandbagging.

Every battle in a fighting game is made up of tons of little scenarios. A brand new player will only know how to move their character around and which combination of buttons give which attack. They will not know how to use their character or the general system things to know what to do when your back is against the wall, or how to beat a certain move, or opening up overtly defensive players, and so on. Through playing the game and being exposed to the various scenarios and developing answers is how you grow as a player. When you're sandbagging against someone, at best you're not exposing them to the scenarios they need to grow, at worst you're teaching them the wrong answer to a scenario. Neither is helpful to them. When you go all out and the weaker player has exhausted all his options in beating you and failed, at least they have learned what doesn't work, so they can come up with something new for that scenario, instead of trying their tactics on another player who isn't sandbagging and finding out it doesn't work, wasting everyone's time.

If this all has already been said before, consider it reiterated for emphasis.
 

virtuaPAI

I must say Thank You all!!!
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Rikuto said:
Yea, some french dude saying a game has to be fun is just his opinion. It's not an actual definition.

WIKIPEEEEDIAAAAAAAAAAA

-Fun is subjective and it has no place in these types of discussion. It should be fact that fun is the common denominator for every single person on this site who play these games. So something other than 'fun' needs to be used as a reason for playing this game.
 

Rikuto

P-P-P-P-P-P-POWER!
I understand that. The problem i'm seeing is that like with people like Rikuto, all they are saying is "It's my way or the highway, everyone else can go screw themselves."


No, it's the "competitive way" or the highway. This is, again, a competitive website. You disagree with the very fundamentals behind fighting game competition in damn near every thread, and it pisses people off because it serves as a major derailment to most topics and goes against the ideology of the website itself.

So I'll ask again, why are you here? Is it to compete? Is it to learn?

Because if it's to compete, I want to know when and where you will be competing. If it's to learn, then you have no absolutely no right to argue with established players about anything and this will be your final warning.

I want your answer, and if I am not satisfied I am going to do everyone a favor and remove you.
 

Sam Sultan

Active Member
Fun has also been defined as "learning in a safe environment".

Fun is the emotional stimulation your brain receives when it is learning something new and exciting, or feeling something it has previously forgotten. Like the sensation of a roller coaster. You know how a roller coaster feels, but you don't ride one every day so you forget the sensation. Then you ride one suddenly, and its great fun. If you ride it 50 more times, its still kind of fun because its not normal, but its not as fun as it was the first time.

Fun is "subjective" because not every brain is interested in the same kind of experiences, or is even capable of learning them. These brains, who have selected competition as a low priority to fun, have no business playing fighting games. They will achieve just as much fun watching TV or a movie and saving money. In short, they will be gone soon anyway, so why worry about chasing them off. They will do that on their own.

On the other hand, if you take your approach and apply it to the competitive mind, he will become bored as well because he is no longer learning, and thus is no longer experiencing "fun".

So in other words, your approach doesn't really help anyone, Sam.




Then there may be hope for you yet.

http://www.sirlin.net/articles/playing-to-win-part-1.html

I totally agree with what you are saying which is in short if i understand you correctly:
People who play the game competitively would most likely keep playing it even if they get beaten very badly so it is better for them if you would try your best because that way they can learn to play better and people who would quite just because they lost horribly to a better player aren't here to stay anyway so why care about them.

I agree to this to a certain point, you see while people who don't play the game competitively and would probably stop playing the game at a certain point are nothing to be bothered with there is still space to make them competitive players by letting them enjoy them self and learn to like the game to certain point in which they might to decide to get competitive. I consider my self a very good example of this. I started playing DOA because of a friend of mine and i used to lose a lot and not really care for the game and prefer to play shooters or other fun games. It was until i started doing some damage in DOA against high ranked players where i really got interested in the game and wanted to learn more about it so i could improve my game. So when i take it easy on a less skilled opponent i have my own experience with the game in the back of my head and i know out of experience that things like beating a high ranked player could contribute to one's interest in a game and make them want to join the community and be competitive etc.
 

Sam Sultan

Active Member
-Fun is subjective and it has no place in these types of discussion. It should be fact that fun is the common denominator for every single person on this site who play these games. So something other than 'fun' needs to be used as a reason for playing this game.

Surely winning is fun so basically you play to win because winning is fun. If wining was no fun then nobody would want to win. So you see the only reason people would want to win is because it is fun. Same thing goes if you want to win money, why would you want to win money well because you can buy stuff with it or go places with it and do other FUN stuff. So the only reason that there could be to play a game is to have FUN. It depends totally on the person what he considers fun. Surely nobody likes to lose and everybody likes to win but some just dislike it less if they lose or like it less to win then others. Searching for another reason to play the game? Like what? There is no reason to play the game that can't be traced back to having fun.
 

Prince Adon

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Okay answer to op judging by online rank is dumb. Most S ranks are not top players and don't even compete in offline tournaments.

With the discussion that is going on now what is with this silliness? Why would you go "easy" on a player who possibly want to learn and compete? If you think they are so bad why don't you offer them tips/lessons? Thats what I did when I played online all the time. There are much better methods of teaching someone than to "hold back" whoch is not going to teach them anything at all.
 

Rikuto

P-P-P-P-P-P-POWER!
Surely winning is fun so basically you play to win because winning is fun. If wining was no fun then nobody would want to win. So you see the only reason people would want to win is because it is fun. Same thing goes if you want to win money, why would you want to win money well because you can buy stuff with it or go places with it and do other FUN stuff. So the only reason that there could be to play a game is to have FUN. It depends totally on the person what he considers fun. Surely nobody likes to lose and everybody likes to win but some just dislike it less if they lose or like it less to win then others. Searching for another reason to play the game? Like what? There is no reason to play the game that can't be traced back to having fun.

Assholes who play to have fun don't get picked during Gym. You play to win and you sometimes have fun doing it.

If you can't do that, then you find any other hundred activities where you wouldn't piss someone off by getting it wrong.

I also started off the same as you, by the way. I got around the issue not by stomping on people, but by getting stomped on hard enough that I didn't like losing. Sometimes you need to be intelligent enough to recognize losing all the time isn't fun, and the only solution is winning. If you quit, that simply makes you a loser for life.

AND MATT IF YOU MENTION THAT BURGER I SWEAR TO GOD
 
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