Helena's needed improvements

Akumasama

Active Member
Helena's 3F+P was useful but 236F+P was straight up garbage, way too much start up frames and it's active frames were too short. I don't miss it at all.
Dunno, seemed to work pretty fine to me against turtlers, people expecting you to perform an attack or a string, only to see you're not, leaving their defense to start an attack themselves but HAH! too late! And get grabbed by my offensive hold.
Not as effective as other OH maybe, but it really played very well with my playstyle ;)
(which I don't claim to be better than other people's, don't get me wrong)
 

Doug Nguyen

Well-Known Member
Things I've always been missing for Helena and that sadly are still not here:

1) a way to get to BT with a single, fast move. Kinda like Brad Wong or Ayane can.
2) A low throw from BT
3) Her Offensive Holds from DoA4 Q__Q

Strange enough I don't miss PP2KP. I did at start but I kinda got used at not having it now.
A low throw from Bt isnt really that big of a deal. You could just go for BT 4K, and do a pretty good amount of damage against a low counter, since its hi counter damage.
 

TRI Mike

Well-Known Member
I must admit I panicked a little when the original 1.03 killed off her FT, I missed PP2KP those days.
 
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