The Official Dead or Alive 5 Tier List with Discussion thread

TRI Mike

Well-Known Member
Allan is gone. I talked to him the other day about it. If OHs and parries are the reason for Pai to lose 3-7 to Bayman then she should probably have the same numbers against Fang, Busa, Fu, Eliot, Tina, Bass, etc.
 

P1naatt1ke1tt0

Active Member
I'm very sceptical about 7-3 matchups in this game. Equally skilled players generally win about half and half of their matches regardless of their mains. 6-4 yes, 7-3 doubtful in most cases. Since I'm not a tournament player please take this as a humble opinnion only.

And Gen Fu... just... Gen Fu has the best crush in the game in 3pp, or maybe I'm just too slow to react consistently to the second mid punch, AND 6p is ridiculously fast AND he has a mid parry that gives great advantage AND an unholdable high crushing launching mid kick (h+k?) He's definitely top tier in the end, no matter what the list currently says.
 

Allan Paris

Well-Known Member
I could explain it, but it will be infinitely more humorous for me to let Allan Paris do it.

Lmao, fuck you, Erik!


This match up is in Bayman's favor vs Pai because for starters she can't juggle him for shit. Then on top of that that GOTDAMN LOW (tank roll) is a huge problem. Most of her tracking moves are either high or a low which is at the end of her strings. So after an attack from Pai that isn't a poke, tank rolling will beat her 10 times out of 10. The only way she can commit to her strings is when she has him stunned.

She can keep him on the defensive 100% of the time with her speed and frame advantage but defense is where he thrives. She has to consistently deal high counter damage to him to beat him, dealing counter damage is ok. So if he parries/holds/oh 5 times you need to punish 4 times out of 5 with the proper throw ( I don't care to list them). As easy as that may sound, it is not. Pai has a rough time with heavy weights as it is and Bayman's shit makes it no better for her.


You really think anyone in this thread knows what they are talking about?

To a certain extent I agree with this.



Also, Pai's damage output is fine, great actually. When playing against a light or mid weight she will not have any issue of putting real hurt on the screen. A match up or 2 is wrong because of this misconception.

Damn you, Erik! I've done well staying away from this discussion. Don't tag me in here for your amusement. When the hell did we get that feature anyway?!
 

Awesmic

Well-Known Member
Standard Donor
That's fine, no one said you had to stop using her because she's in whatever tier.
I'm the one who needed that message. I got a lot more flak about being a Christie player playing online in recent memory as opposed to a month ago.
 

NightAntilli

Well-Known Member
Lmao, fuck you, Erik!


This match up is in Bayman's favor vs Pai because for starters she can't juggle him for shit. Then on top of that that GOTDAMN LOW (tank roll) is a huge problem. Most of her tracking moves are either high or a low which is at the end of her strings. So after an attack from Pai that isn't a poke, tank rolling will beat her 10 times out of 10. The only way she can commit to her strings is when she has him stunned.

She can keep him on the defensive 100% of the time with her speed and frame advantage but defense is where he thrives. She has to consistently deal high counter damage to him to beat him, dealing counter damage is ok. So if he parries/holds/oh 5 times you need to punish 4 times out of 5 with the proper throw ( I don't care to list them). As easy as that may sound, it is not. Pai has a rough time with heavy weights as it is and Bayman's shit makes it no better for her.

I'm not an expert at (DOA5) Pai nor Bayman, but... Pai does have 1F+K and 4K, which could both deal with the tank roll. 4K is risky because Bayman also has his parry. It'll then become a guessing game between parry and tankroll. But her 1F+K seems like a fine move to counteract both.
 

Allan Paris

Well-Known Member
I'm not an expert at (DOA5) Pai nor Bayman, but... Pai does have 1F+K and 4K, which could both deal with the tank roll. 4K is risky because Bayman also has his parry. It'll then become a guessing game between parry and tankroll. But her 1F+K seems like a fine move to counteract both.

Yeah, these are fine suggestions and they do work. Although, you're not going to 1H+K him to death. It's also unsafe when blocked. I didn't say this in my original post and I should have but what you just gave as a solution to keep his tank roll in check is what you'll be doing the entire time playing against him. You'll be poking at him, watching out for his tank roll because you can't commit to anything unless you get him stunned. 1H+K can give you the stun you need on CH or HCH but you'll need more than that in this mix up heavy game.

The main issue though is that when she gets her guaranteed setups going she can't hurt him all that much but he can hurt her badly with his setups. His tank roll just adds more fuckery to the match up. I'm not saying she can't win but it is hard for her to get the W when Bayman is used correctly.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
I'm very sceptical about 7-3 matchups in this game. Equally skilled players generally win about half and half of their matches regardless of their mains. 6-4 yes, 7-3 doubtful in most cases. Since I'm not a tournament player please take this as a humble opinnion only.

It's okay that It's your opinion. However, in practice I would say that if there is ONE 7-3 matchup It's Kasumi vs Bass, and I'm being generous. That matchup in my opinion is a 2-8 at best for Bass. I have players who destroy me in that match up but I can go even with them if I pick even a character I would just mash with.
 

P1naatt1ke1tt0

Active Member
It's okay that It's your opinion. However, in practice I would say that if there is ONE 7-3 matchup It's Kasumi vs Bass, and I'm being generous. That matchup in my opinion is a 2-8 at best for Bass. I have players who destroy me in that match up but I can go even with them if I pick even a character I would just mash with.

Maybe you're right. I started thinking about this more, and there's another similar situation, so maybe I'll contribute to this thread with a single matchup. If this has been discussed before, let this be my take on it:

Bayman vs. Christie: 3-7. Christie has a huge speed advantage, and the JAK ducks many of Bayman's best options, especially the tank roll (and the other standing OH's tend to whiff also). Her fast pokes are pure poison. Christie doesn't rely on mids as much as many other characters, so Bayman's 3H isn't as effective. Bayman also doesn't benefit from his lower juggle height as much as against, say, Pai, Christie still gets decent juggle damage against heavies.
 
But with that logic, wouldn't he go 7-3 with everyone? What is it specifically about the Pai matchup that allegedly gives him such a huge advantage?

I don't see it being 7-3 more of a 6-4 to 5-5 actually, yea he's heavy and got the OP OHs and parries but my Pai has that speed and stance mind fuck

I think what confuses people is that characters who have not been thoroughly tested yet are included in the list. Perhaps it would be better to leave the ones out that have not been tested yet and just put a note at the end of the tier list stating that those characters still need to be tested. That would certainly clear up some of the confusion.

Also I must admit I am a little confused as to how the tier list could change so drastically. Eliot went from top tier to garbage tier. How did that happen? I realize tier lists change during the life span of a game as players learn the game more, but such a huge change is rather disturbing.

I believe it was a typo, Eliot in top tier lol that doesn't even sound right when i say it

Christie doesn't rely on mids as much as many other characters,


Christie has soo many mids, her strings are predictable because of this but yea she still has that 7-3 on Bayman.
 

UncleKitchener

Well-Known Member
Standard Donor
It's okay that It's your opinion. However, in practice I would say that if there is ONE 7-3 matchup It's Kasumi vs Bass, and I'm being generous. That matchup in my opinion is a 2-8 at best for Bass. I have players who destroy me in that match up but I can go even with them if I pick even a character I would just mash with.

Honestly, I think in this matchup you need to know more about kasumi than your own character. The kasumi player can keep poking you and there is nothing you can do as a Bass player and it just turns into a very one-sided mentally-taxing match. You gotta be lucky with this one.
 

xINFINITELIGHTx

Active Member
As far as matchups go I think their are 5 ways to create a matchup in an effective mannor:

1. Spacing advantage.
2. Up close advantage.
3. special advantage in relationship to their exact tools.
4. damage advantage.
and finally
5. move advantage

analyzing these will come up with character matchups 100% time out of any time in any game. This IS the WISDOM OF THE INFINITE LIGHT!

JESUS IS LORD AND HAVE A BLESSED DAY EVERYBODY!
 

Sly Bass

Well-Known Member
Premium Donor
As far as matchups go I think their are 5 ways to create a matchup in an effective mannor:

1. Spacing advantage.
2. Up close advantage.
3. special advantage in relationship to their exact tools.
4. damage advantage.
and finally
5. move advantage

analyzing these will come up with character matchups 100% time out of any time in any game. This IS the WISDOM OF THE INFINITE LIGHT!

JESUS IS LORD AND HAVE A BLESSED GOOD DAY EVERYBODY!
Fixed that for you.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top