Raansu
Well-Known Member
I suppose to help consolidate different features and feedback in the game we can use this thread to talk about wake up kicks and how they should be handled in the game.
Currently they are not as bad as they were in DoA4 where they were practically projectiles with ridiculous hit boxes and with DoA5 they are slightly easier to punish, especially low wake up kicks, but to me their are still some things I don't like about them, mostly how they stun on hit and that their are still 3 levels of the wake up kick. Regardless, as is DoA currently has a pretty lenient ground game and its fairly easy for the defender to recover from it.
Personally I feel the kicks should be brought back to only 2 hit levels, mid and low. But what is everyone's opinion on how they work on block/hit? Currently if blocked standing its -8 and low wake ups are -10 so I'd say they are unsafe enough on block but on hit they still do a fairly deep stun for a wake up option.
So how should it be handled on hit? Should it stun? If so, should it just be like a short stagger? I personally feel that they should not stun on hit. Maybe a slight push back on hit? I'm not sure, but as is I feel that they should not have such a deep stun on hit for a wake up kick.
Currently they are not as bad as they were in DoA4 where they were practically projectiles with ridiculous hit boxes and with DoA5 they are slightly easier to punish, especially low wake up kicks, but to me their are still some things I don't like about them, mostly how they stun on hit and that their are still 3 levels of the wake up kick. Regardless, as is DoA currently has a pretty lenient ground game and its fairly easy for the defender to recover from it.
Personally I feel the kicks should be brought back to only 2 hit levels, mid and low. But what is everyone's opinion on how they work on block/hit? Currently if blocked standing its -8 and low wake ups are -10 so I'd say they are unsafe enough on block but on hit they still do a fairly deep stun for a wake up option.
So how should it be handled on hit? Should it stun? If so, should it just be like a short stagger? I personally feel that they should not stun on hit. Maybe a slight push back on hit? I'm not sure, but as is I feel that they should not have such a deep stun on hit for a wake up kick.