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Also, there are some other things to note for anyone who wants to try this:
1. After the opponent hits the generator, they need to hold 8 until after the opponent hits 11 o'clock prior to doing 43P.
2. In a normal match, the opponent is going to tech roll (in an attempt to avoid the danger zone) away from the pillar. You'll want to hold 8 again after the bounce combo. If they tech roll into the pillar, well then start laughing harder.
One thing to note, it has to be the top generator. The one closer to the steel doesn't knock the opponent far enough to get them under the pillar.
This is genius! You blow my mind yet again XD
I've never seen anything so one-sided in a DOA game. I love it.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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