PPPP and PP6KK~Pis not a juggle to be used.
(using 8P, 8K or 66PP/236P to launch) CL1 - use 8P > 6PKK~P instead.
CL2 - use 44P > 6PKK~P
CL3/CB - use 66K > 6PKK~P

Never use jump transitions in neutral unless you want to bait a whiffed response. You will get hit out of it. It's only ever useful in stun.
If your move is blocked and it's safe, fuzzy guard or block.
You aren't using 2P nearly as much as you should.
1P and 1K have much better range, but up close, 2P is faster.
Also take note of SS. A lot of Pai's moves are linear. SS and whiff punish.
8P, 6P+K are also high crushes. 6P+K is especially dangerous because it's moderately fast (15f), high crushes and stuns on NH. AND IT'S SAFE (-3).
If you land any stun, launch. Forget about playing the stun game. Momiji isn't made for that and her reward is not equal to the risk of getting held.
K, H+K, 7K, 3PP, 214PP and P+K are your go-to wallsplats.
9K, 4K and 66P are excellent whiff punishers.
44K > BTP is a dangerously good tool because it guarantees a launch > juggle. You should abuse it as often as you can.
Thanks for those pointers. :) I will be looking into 236P in training mode. 8k is a hold oever from my online play where I use it. But I will try to change that one up.:)
Hopefully this feedback can be of any use to you! ;)
0:13: 66PP gets blocked and is unsafe. You're lucky you didn't get punished.
0:19: 6PP gets blocked, also unsafe. Again lucky you didn't get punished.
These two moments were notable moments where you could be throw punished.

Overall not a bad Momiji. You've got the basics down. I would recommend you not to use 8K too often though as launcher because it doesn't give too much launch height. A better launcher imo is 236P. At range you tend to be overreliant on 1P2K and 2H+K which can be good because of the long reach, but watch out for crouching guards because on block they can be low throw punished. I also noticed you used PP6P often which messed up some of your combos; it's better as a standalone string and only use PP6P on launched opponent near walls. Another last thing is that you use 6PP as a stun opener, on CH this is wonderful but I wouldn't recommend doing it against defensive opponents, because, like I said, 6PP is unsafe on block.

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Jul 12, 2014 at 5:16 PM
Posted by ShinMaruku
Just got to playing this beauty solo. She's quite interesting with her throws.
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