I don't understand why some people only come to FSD to complain about DOA6 (or DOA in general). Seriously, if you don't enjoy the game why waste your time complaining when you could be doing something you do enjoy instead.
I feel so dirty for using safe moves that look unsafe on block and then just mashing through their throw attempt. That goes to show how important frame data is and that you can't just always trust your eyes.
I really enjoy creating DOA6 content, but there's only so much you can do with combo videos. I might start making Top 10 moves lists and explain a character's best tools in a video format. What do you guys think?
DOA is still my favorite game series. Yes, DOA6 has its flaws. Yes, TN has made questionable changes to the game. It's fair and healthy to critique the game because it stimulates growth and corrects mistakes. Despite all of that I still love the characters, aesthetics and the overall gameplay experience and that's something I've really started appreciating lately.
Does someone know on which frames 'Counter Hold' and ''Hi-Counter Hold' occur? I assume it has something to do with holding a move on the first few possible active frames. If someone knows the numbers behind them I'd be happy to absorb that knowledge.
Hello King Jaimy, if possible can you tell me Kasumi's unholdables please or at least some easy less situational ones? I need them for something I've been working on a while and I'll credit you for it since I'm not particularly good at finding them myself xD
As controversial as the topic of sidestep attacks costing meter is, I don't think it should've been TN's main attention point, at least not this early into the game's lifespan. There are still quite a few bugs that need fixing. Luckily some of them have been fixed, but not all of them.