Does someone know on which frames 'Counter Hold' and ''Hi-Counter Hold' occur? I assume it has something to do with holding a move on the first few possible active frames. If someone knows the numbers behind them I'd be happy to absorb that knowledge.
Hello King Jaimy, if possible can you tell me Kasumi's unholdables please or at least some easy less situational ones? I need them for something I've been working on a while and I'll credit you for it since I'm not particularly good at finding them myself xD
As controversial as the topic of sidestep attacks costing meter is, I don't think it should've been TN's main attention point, at least not this early into the game's lifespan. There are still quite a few bugs that need fixing. Luckily some of them have been fixed, but not all of them.
I think sidestep attacks costing meter can be justified by the fact that about 80% of the strikes are linear, non-tracking moves. Most characters simply can't deal with the absurdly strong sidestep. By lowering the incentive of using these attacks, they should be abused less often.
Browsing r/DeadOrAlive really make me lose some brain cells. Someone got downvoted for essentially saying online games don't count because lag is too much of a factor when the person who posted it was clearly abusing online lag tactics.