Just came back to DOA6 after a few months break. Bought Rachel and she's awesome! I'm really digging the look of some of her new moves! I saw that @Force_of_Nature already made a tutorial for her as well so watching that too to get the fundamentals down. Oh and I saw they added a lot of new fatal stuns. Time to add them to the Fatal Stun List thread I made.
I don't understand why some people only come to FSD to complain about DOA6 (or DOA in general). Seriously, if you don't enjoy the game why waste your time complaining when you could be doing something you do enjoy instead.
I feel so dirty for using safe moves that look unsafe on block and then just mashing through their throw attempt. That goes to show how important frame data is and that you can't just always trust your eyes.
I really enjoy creating DOA6 content, but there's only so much you can do with combo videos. I might start making Top 10 moves lists and explain a character's best tools in a video format. What do you guys think?
DOA is still my favorite game series. Yes, DOA6 has its flaws. Yes, TN has made questionable changes to the game. It's fair and healthy to critique the game because it stimulates growth and corrects mistakes. Despite all of that I still love the characters, aesthetics and the overall gameplay experience and that's something I've really started appreciating lately.