Tip: After any PP6PK or 6PK wall combos, don't back away. Do 2P, when properly timed one of two things will happen;
1) Hits grounded opponent, forces them to pseudo tech themselves. If they don't, do it again, they'll get up.
2) 2P will whiff as they tech up and you're at frame advantage, this is what you want.
Alternatively, you can go BT after a PP6PK or 6PK wall combo and use BT6K.
1) You get a neutral to +1 frame trap on block.
2) You'll score a CH sitdown stun if then tech "away" from the wall and mash. Or you'll score a wallsplat from CH BT6K if they tech up with their back to the wall, set's everything all over again, lol.