Have fewer moves cause critical stun (natural/counter hit) and the few moves that do lead to an un holdable combo. Personally, i'm not a big fan of my opponent being able to hold while i'm hitting them either.
I've tried that already, that's the thing that's confusing me. I set the recovery to fastest and to hold in the right hit level and it works in training. Try it yourself: Do 7PP in training mode with the computer recovering/holding at the earliest possible moment.... they won't be able to hold...
Hey guys. I'm having a hard time wrapping my mind around the fact that even on hit my strings can be countered. I'm a zack player in case that was important to anybody. I go for combos that seem to work in training mode, but the computer will hold me out of certain moves in the combo. I've...
If a combo only works when the opponent doesn't shake in the fastest way possible, is it still worth going for?
Also, in case anybody didn't know, the last P in 3PPP even on hit can be held. I tend to bait the hold and throw them for a nice chunk of damage.
I'm still struggling a bit with...
Is that supposed to happen with most of Zack's strings? if so, how am I supposed to poke with him? I used 6PPPP from duck and my HUMAN opponent held me in the middle of it on hit. I don't understand how you're supposed to keep momentum/frame advantage when you're technically at risk on hit...
I understand, but I am just having a hard time wrapping my mind around me hitting my opponent and even though they should be in hit stun, they can still counter me.... even when i'm in what looks to be a natural combo.
Does anybody know why the computer can hold me out of strings, even on hit and counter hit? It happens whenever I play versus mode against the computer
I'm out to show that Zack can hold his own lol i've been repping him since 2 and I love his design. Here's a sample combo:
PP delay P for the CH, PP into duck, 6PP into sway, P+K for the burst, 33KK, PP 6KK for about 111 dmg. I'm sure he has better combos than that, but that's a start...