Is it just me......

C 3

New Member
Hey guys. I'm having a hard time wrapping my mind around the fact that even on hit my strings can be countered. I'm a zack player in case that was important to anybody. I go for combos that seem to work in training mode, but the computer will hold me out of certain moves in the combo. I've had the computer hold me out of 7PP for example, even on hit. With this being said, how do I know what combos to go for? How do I know what is actually guaranteed? Please help.....
 

Allan Paris

Well-Known Member
Hey guys. I'm having a hard time wrapping my mind around the fact that even on hit my strings can be countered. I'm a zack player in case that was important to anybody. I go for combos that seem to work in training mode, but the computer will hold me out of certain moves in the combo. I've had the computer hold me out of 7PP for example, even on hit. With this being said, how do I know what combos to go for? How do I know what is actually guaranteed? Please help.....

LOL, you must be new to our game. If you want to keep playing you'll have to get use to that. When playing against people that's pretty much what you'll be baiting for the majority of the time. Throwing whiff'd holds. I am not big on Zack so I don't know of any guaranteed setups that he may have. Go into the Zack sub-forum and ask about him there, thats in the DOA5 thread. Other than that, holds can be applied whenever and however.

You want to smack people into walls, breakable enviroments, and throw them into a ceiling (that is if your characrter has a throw or hold that does that) to get guaranteed damage from the game.

You can also setup the training dummy to help you. Make it stagger at fast or fastest, then set the critical hold to what ever move you're following up with. If the AI can hold it, that setup is a no-go.
 

C 3

New Member
I've tried that already, that's the thing that's confusing me. I set the recovery to fastest and to hold in the right hit level and it works in training. Try it yourself: Do 7PP in training mode with the computer recovering/holding at the earliest possible moment.... they won't be able to hold it. When I play the computer in versus mode, all of a sudden it doesn't work.
 

Allan Paris

Well-Known Member
I've tried that already, that's the thing that's confusing me. I set the recovery to fastest and to hold in the right hit level and it works in training. Try it yourself: Do 7PP in training mode with the computer recovering/holding at the earliest possible moment.... they won't be able to hold it. When I play the computer in versus mode, all of a sudden it doesn't work.

Are you setting the AI to spam a hold (ie COM action and COM reaction) or are you setting a critical hold and critical hold type? If you are setting the latter and the AI is able to hold in VS then I don't know what to tell you. That has to be a bug or something like it.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
What Allan is trying to clarify is that there are two types of ways to set the training dummy to defensive hold.

The first, is a way to have the dummy hold as soon as they are out of the stun or as soon as you've interacted with them (thrown or attacked). To do this you set COM REACTION to HOLD at the correct hit level.

The second, is a way to have the dummy hold when it is in the Critical Stun state. This will have the AI hold as soon as they are put into critical state. You set COM OPTIONS to have the defensive hold speed (I forget the exact label they give) to Fastest, then set the Hold Type in the same COM OPTIONS menu to the hold level you need them to hold.

The other way to find guaranteed setups is to look at Zack's throws and turn on the fight details to show you the frame data. Throw the opponent with his sway throw which it should say +# after hitting the opponent. See if you have an attack that is faster than that.

The game is designed to be more about mind games and mix-ups over dial-a-combo, but that doesn't necessarily mean that there is not any guaranteed combos or attacks after certain situations.
 
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