Diego's fists definitely reached her but it doesn't hit in the first combo. Then in the second attempt, Diego's punches are about an inch away from her body and they all connect. I hate these combo inconsistencies.
@NewWestFan I'm in the same boat. How in the world do you mess up this bad when DOA5 was ok at launch? I don't feel for them though. If the issues were on a smaller scale I would, but DOA6 right now is on another level of bad.
@Brute That is true but DOA added more issues to the list which just makes it an easier target for people to jump on. And when it comes to SC and Tekken they both can get away with things other games can't so there is no helping that.
Yeah. And the only people who are willing to stick around until it gets sorted out are the people who are really into the game. No newcomer is going to wait for fixes when they have no attachment to the game. Well, at least I didn't for SFV and MvCI.
The input lag, lack of lobbies, visual issues, story animations, and other little things like the lack of costumes for males. DOA6 feels really cheap/lazy when it is compared to the 2 other 3D fighters. SFV would have been my first SF game but it's launch was bad so I never bought it. MvCI would...
The bugs in this game are something else. If she had that move in 5, did inputting 2 always make her go into the background? Wouldn't it make more sense for her to go into the foreground when 2 is pressed and background when 8 is pressed even if...