Her frame data... ugh. Nothing leaves her at + frames or even frames at least? lol
I think she has 3 stances, not 2. Rondo which is her Sabaki stance (:4::p+k: or:4: after moves), Minuet :8:or:2::p+k: and 8 or 2 after some moves - the only followup is Rose Hip which is a GB that leaves her at...
I don't think there's an argument about that, lol :)
I thought you were "talking" about my answer to this question:
"do you need the just frames to be decent with her? how much do I lose if I can't do her just frame attacks?"
Lol, please give us your opinion on this one, Steady. I'm nowhere as good with Sarah :( I'm guessing the "Hm. ._." meant that you think her JFs are essential?
I really think he can play her just fine without emphasis on the JFs, they would still be nice to learn, tho.
CV: Mai Aizawa
It's appearance looked like servants, but the little girl identity is shrouded in mystery.
Contrary to the outfits pretty small in stature, I master the art army fighting "systematic".
Exactly is truth hidden in the bottom of a small smile demonic that ...?
Fighting Style:
I...
She can still be pretty effective without the just frames, don't worry. You're just losing a small mixup/finishing option (FLA 2K T), FLA P 2KK which is better but you can still do your FLA mixups/stuns without it and the other one is just meh.
Why? lol it is easy enough as 236P+K, I guess what I wanted is for it to be a bit faster and have more range.
- I'm with ninjaguy and I really wanted to see that 66P and strings that end in 66P to -5 again. They will probably change this again, -9 makes no sense at all.
- Is an instant low...
I guess it's just launcher near a wall, 214PK2, then BKO 6P to FT
Sometimes they will be so far away that the BKO 6P will whiff tho.
He also talks about stuff like 66P (wall hit), 214PP. The opponent won't be able to do a wakeup kick after this, and you're at +17. You sacrifice around 50 points...
Love your Helena, Req!
Next time while Hajin is spinning around, do her "infinite sidestep" so you can show the ninja that Hele can also do fancy movement tricks :)
P+K is great when you know they are going for the mid kick :)
7K beats lows
7H+K beats both, mid kicks are much more consistent. Lows will usually whiff if you time it wrong, leaving you at ~ -6 to -15.
2H+K beats lows.
WS KK beats low wakeups easily.
Ass (step forward h+k) beats mid kicks...
It's -14 on block, so.. not safe at all lol safe options out of BT would be 66K, PPK, 6KP (-5), anything handslaps, and the almost safe P+K (-6) and 4PK (-6)
@Nuke-Nin , I like the 9P4K combo, thanks :D
4PPK still does the most damage, right?
Great job!
That's some depressing frame data lol :(
I think there's a mistake on the BT:6::K::K:, sadly it's -9 not -5 on block
Maybe they forgot to nerf BKO :6::P::P::P:? It's still -5 and not -9 like the others lol don't tell them!
Why did they change her :6::6::P: and strings that end with it from -9 to -5 to -9 again? Was it too broken on -5?
Oh, and is her double sidestep thing (:2::p+k::h::8: , and I think the easier command would be :2::p+k::8::8::h:) useful at all? It looks very cool :P
If you do :2::p+k::h::+::2...