So the "argument" is about whether or not you should use herin a combo?
No that move isn't in "her" move list in Vanilla.Probably a dumb question, but is this move in the vanilla version of DOA5? I don't have Ultimate and I'm thinking about getting the feel for his moves.
You have to delay theI'm having trouble with one combo on lightweights after a CB.
After CB:-
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:. The second kick on the
string whiffs on leightweights for me. It works on the midweights but it all ways whiffs on the ligtweights. And ideas?
I will be useful if you give me specifics. o.0Guys, gimme some Sarah tech. My Sarah is so bad.
For mid range, 4P+K is good. For sidestep, try H+KK. It gives you frame advantage and it tracks. In FL H+K is also a good tracking move. Try these things out.What should I be doing at mid range? I'm pretty much relying completely on 3P+K right now. I'm also having trouble dealing with sidesteps.
Only thing I can say is to avoid doing highs with her. Meaning, don't finish your strings.Thanks, I'll give it a go. Is there a good way to stop people from crushing stuff like that though? I've noticed people just duck if I commit to pretty much any string.
Only thing I can say is to avoid doing highs with her. Meaning, don't finish your strings.
What moves do you start with. A mid into a high like 6KP, or 6P4K?I just don't know. I've tried that, but I still get countered no matter what. I've given this game up, getting frustrated as all hell. I don't wiff as much as I used to, but it just seems like no matter what move I try to start with, countered.