Simply taking the throw damage isn't eliminating any guessing going on if the opponents lifebar is full. You'll be guessing again as soon as the throw is over, and if you guess wrong you're fucked.
You need to weigh if that damage is worth the momentum shift.
You need to weigh if that damage is worth the momentum shift.
Going for the string delay mindgame is slightly riskier but if it pays off, can result in the complete domination of the match.