I mean...Maybe the problem was that there wasn't enough creative directors and producers as the previous installments of Dead or Alive. It really was a one man job for Shimbori. Probably because Shimbori wanted to make DOA6 for the fans. I really feel as the though it was a forced project demanded by the fans without the proper reinforcements because of other project scheduling.
What if My situation is I want DOA6 costume lineup to be like DOA5 lineup especially on how they were design, meanwhile Shimbori thinks its best to tone stuff down (since he was producer & director) during DOA6 development? What if I would love to see one of the VV girls as characters, while Shimbori say new ladies aren't fighters?
@Rikuto If it is true Shimbori didn't direct anything, why would his name be credited as Director for the games credits and bunch of interviews mentioning Shimbori as Director, along with an article mentioning he stepped down from his "role of Director"?
If Yamima was the one who direct stuff, then why was his name not credited as Director? Even DOA Dimensions had Yosuke Hayashi credited as Producer&Director:
@Kasumi-Phase-X Beause Yamima is hated by the Japanese players and wishes to "remain anonymous until further notice". Plus, Yamima is a scrub who ignores all forms of criticism (even more reasons why he's hated by Japanese players). He also has a bad history when it comes to tournaments in the past and ended up getting banned. Ask Rikuto and Matt Ponton.
I already explained why. It was his training job. In Japan, saving face is a big deal, as is giving credit to the people who did fuck-all. Notice how you never saw Shimbori during DOA 5 interviews? It was all Hayashi? Hayashi doesn't even care for DOA. Anytime we approached him, he would throw Shimbori at us and run away. But he still took all the credit and sat in the spotlight for the media.
I wouldn't ask Matt to say anything that would Jeopardize the friendships he has established for the sake of your curiosity. Being blunt and not giving a shit about personal consequences is largely my role.