Imo I believe a fighting game's difficultly, "accessibilty and intentionality" should be around 3S. You can play the game at any level, you're not forced to do the REALLY hard shit. Just play fundamentally sound. The parries add uniqueness and hype for the individual. I suppose I can't judge Yun too much as a 'koto player though
@Hold_Junkie93 Before DOA it was KOF and 3rd Strike followed by CvS2 and then 3D fighters (VF3tb from the Dreamcast was actually my first 3D figher I've ever played followed by DOA2, DOA3 was when I got involved with the community). 3rd Strike was the only SF game I could get into, anything else on the 2D I just never bothered trying.
As for DOA, it's probably because of content already out and old I guess when it came to media. As for matches, did pretty alright but I could do better.