I think DOA should try a universal throw break system. I think part of the reasoning against it is that it would screw over reset throws like Hitomi's & Zack's for example.
They should add it yeah. It's trying to convince TN to only allow it in neutral situations to make it a cleaner game, not from punishment nor from someone holding. Players breaking throws left and right in neutral/guarding while both players are super low health creates suspension that elevates excitement, conditioning players to use their arsenal and brainpower etc.
@Force_of_Nature You know TN would of fixed that lol. Part of it was because of Itagaki's enforced ideals that was too indoctrinated and ingrained into the series since he legitimately hates throw breaks. Unfortunately he was an Action-Packed man, not a fighting game player. Even so, TN will never add it. Budget (weirdly) ironically.
You already can break neutral throws and chained throws so they already have the throw break animation, I don't buy the budget excuse; not sure why breaking of directional throws is not wanted by TN though, maybe it's because they're slower, so riskier to do, adding breakup possibility would increase their risk even more.
I can see that. Honestly, both DOA5 & DOA6's core issues are that the games are still physically molded from DOA4. Basically a large aspect of DOA5 vanilla's design was trying to clean up DOA4's shit. But yeah, like you implied, a universal non-punishment throw break system would require a budget that a company like KT would have no intention of providing.
Itagaki was also the reason why DOA is in this predicament to begin with. It doesn't require science to figure that out. You might as well be better off playing 6 over 4.
Ironic that people would rather glorify a game that doesn't even teach what fundamentals is all about.
1) Irrelevant information that doesn't even coexist to the topic, but go on. (Also Itagaki did well with NG but again, he was an action-packed man, not a fighting game player.)
2) Some of us have been helping people with frame data in 5.............. Sly Bass, Manny etc.
3) SlyBass wanted to make a mobile app for it similar to Tekken, but because DOA is niche, it didn't happen. But because it's in the game, it's alright.
We did though, where were you then? you only just recently arrived when you vanished so just sit down lol.
Yes because frame data is a bridge to knowledge, a tool. If you are part of the FGC then you should know this. Steady doesn't like frame data but he is superbly good at the game because of the years he has played.
Fundamentals comes with the offset on how you use that information or experience, a reminder that you can learn frame data and still be ass the game. Frame data means nothing if you don't apply it.
Please don't argue with @DestructionBomb . The reason why DOA5 & DOA6 don't have frame data written out to the same extent is because, get this, DOA5 & DOA6 have extensive FRAME DATA boxes better than any other FG on the market right now. And as DB implied, people have helped people out in the past.
@Force_of_Nature Say to the people in the back! we literally put out so much shit for DOA5. DOA5U. DOA5LR. Always responded to people who needed help with frame data (and we still do), unholdables etc.
And whatever some of the JPN players post on Twitter, I immediately share it with the community or replicate it because it can get lost.
Exactly, it's on the forum, or Discord. There's a lot of helpful content out there. We know how complex DOA is and have picked up the slack along with other members of the community.
But yeah if anyone ever needs help regarding frame data for DOA in general, always ask around and don't hesitate to ask. It's really fun stuff actually.