Free Step Dodge

Force_of_Nature
Force_of_Nature
I think DOA should try a universal throw break system. I think part of the reasoning against it is that it would screw over reset throws like Hitomi's & Zack's for example.
DestructionBomb
DestructionBomb
They should add it yeah. It's trying to convince TN to only allow it in neutral situations to make it a cleaner game, not from punishment nor from someone holding. Players breaking throws left and right in neutral/guarding while both players are super low health creates suspension that elevates excitement, conditioning players to use their arsenal and brainpower etc.
DestructionBomb
DestructionBomb
@Force_of_Nature You know TN would of fixed that lol. Part of it was because of Itagaki's enforced ideals that was too indoctrinated and ingrained into the series since he legitimately hates throw breaks. Unfortunately he was an Action-Packed man, not a fighting game player. Even so, TN will never add it. Budget (weirdly) ironically.
Seigen
Seigen
You already can break neutral throws and chained throws so they already have the throw break animation, I don't buy the budget excuse; not sure why breaking of directional throws is not wanted by TN though, maybe it's because they're slower, so riskier to do, adding breakup possibility would increase their risk even more.
Force_of_Nature
Force_of_Nature
I can see that. Honestly, both DOA5 & DOA6's core issues are that the games are still physically molded from DOA4. Basically a large aspect of DOA5 vanilla's design was trying to clean up DOA4's shit. But yeah, like you implied, a universal non-punishment throw break system would require a budget that a company like KT would have no intention of providing.
DestructionBomb
DestructionBomb
@TricK x DigitaL You cannot be that oblivious.

1) Despite Itagaki created it, he was merely a simple director for the game. His team did the work. Enough of the Halo effect for Itagaki.

2) Frame data is in 5 as well. Not sure what this is even elaborating to.

3) It's already been explained many times the reasoning regarding 4, many times in this forum.
DestructionBomb
DestructionBomb
Itagaki was also the reason why DOA is in this predicament to begin with. It doesn't require science to figure that out. You might as well be better off playing 6 over 4.

Ironic that people would rather glorify a game that doesn't even teach what fundamentals is all about.
DestructionBomb
DestructionBomb
1) Irrelevant information that doesn't even coexist to the topic, but go on. (Also Itagaki did well with NG but again, he was an action-packed man, not a fighting game player.)

2) Some of us have been helping people with frame data in 5.............. Sly Bass, Manny etc.

3) Well if you actually believe that, cool.
DestructionBomb
DestructionBomb
@TricK x DigitaL

Now check this out, which completely demolishes that entirely.

1) It's in the actual game of DOA5 and DOA6, and we can teach anyone on the fly on how it works.

2) Showing frame data does not = fundamentals. But go on.
DestructionBomb
DestructionBomb
3) SlyBass wanted to make a mobile app for it similar to Tekken, but because DOA is niche, it didn't happen. But because it's in the game, it's alright.

We did though, where were you then? you only just recently arrived when you vanished so just sit down lol.
DestructionBomb
DestructionBomb
Yes because frame data is a bridge to knowledge, a tool. If you are part of the FGC then you should know this. Steady doesn't like frame data but he is superbly good at the game because of the years he has played.

Fundamentals comes with the offset on how you use that information or experience, a reminder that you can learn frame data and still be ass the game. Frame data means nothing if you don't apply it.
Force_of_Nature
Force_of_Nature
Please don't argue with @DestructionBomb . The reason why DOA5 & DOA6 don't have frame data written out to the same extent is because, get this, DOA5 & DOA6 have extensive FRAME DATA boxes better than any other FG on the market right now. And as DB implied, people have helped people out in the past.
Force_of_Nature
Force_of_Nature
Furthermore, I even explained how the Move Details box worked in DOA6 & DOA5LR:
&
Force_of_Nature
Force_of_Nature
Here's how Frame Advantages work, etc. etc.:

We've done our part, it's up to the community in how they use the help.
DestructionBomb
DestructionBomb
@Force_of_Nature Say to the people in the back! we literally put out so much shit for DOA5. DOA5U. DOA5LR. Always responded to people who needed help with frame data (and we still do), unholdables etc.

And whatever some of the JPN players post on Twitter, I immediately share it with the community or replicate it because it can get lost.
DestructionBomb
DestructionBomb
Great videos right there @Force_of_Nature , you should hit up d3v to see if it goes front page on Shoryuken and Eventhubs.
Force_of_Nature
Force_of_Nature
Exactly, it's on the forum, or Discord. There's a lot of helpful content out there. We know how complex DOA is and have picked up the slack along with other members of the community.
Force_of_Nature
Force_of_Nature
Please show us Trick. Do your part! @SaihateDYNAMO Apologies dude...
DestructionBomb
DestructionBomb
Oh really? looks like I have to actually give you credit now Trick because for a minute I thought you were just talking out the ass like before.

Is it the DOA mobile app? tough time to do it on since Sly, Nereus, and everyone else left but cool.

Is it frame data when it's already in the game? cool. We can still help people regarding it.

But will point out that we did help people in 5 so uh yeah.
DestructionBomb
DestructionBomb
Oh shit, feels bad for SaihateDYNAMO @Force_of_Nature lololol.

But yeah if anyone ever needs help regarding frame data for DOA in general, always ask around and don't hesitate to ask. It's really fun stuff actually.
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