DOA3/DOA2U slope combos are super satisfying. You could feel that positioning actually MATTERS. And they're not even actually "infinite" with the exception of that one Bass combo lol
The heavy gravity scaling for juggles you get in DOA5 and DOA6 is the most boring shit ever, a weak cop-out to prevent overly long juggles. And still, what do you get in 6? ResidentSleeper death combos that last 20+ seconds smh
The heavy gravity scaling for juggles you get in DOA5 and DOA6 is the most boring shit ever, a weak cop-out to prevent overly long juggles. And still, what do you get in 6? ResidentSleeper death combos that last 20+ seconds smh
The only thing that was ever really an exception to this was the Bass corner infinite. I don't think they even thought about that stage at the time.