Camel with 2 thumbs
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  • MK9 turns 10 years old, crazy to think that game came out a decade ago and is still my preferred option for modern MK, here's to hoping for many more years for that franchise
    Raidou having poor movement, I get it, manz has a mid projectile with variable start up, Bass having poor movement, I get it, he's the big scary grappler, but Tamaki having poor movement, why???
    Camel with 2 thumbs
    Camel with 2 thumbs
    I didn't say having a projectile was a good reason to nerf movement, but I can see why the devs would do it, as for Rachel, is she really out here with midweight movement speed? that's that waifu privilege for ya, still lost as to why Tamaki moves like sludge though, it's not like she touches you and you explode or once she gets going she's hard to stop
    Camel with 2 thumbs
    Camel with 2 thumbs
    but she does have stuff going for her, i10 jab, i11 mid with her 7p, has a plethora of safe mids despite her priority and multiple built in OH strings that land reliably, So maybe her movement is ass for balancing? can't tell, DOA balancing is always weird, but that's part of it's charm
    DestructionBomb
    DestructionBomb
    When it comes to projectiles there has to be an incentive behind it and purpose though, which there is zero in regards to Raidou's fireball because it's implemented poorly. Can't nerf something if the purpose of the nerf never existed to begin with.

    It's more on the lines that DOA devs pay less attention to the more common roster, and not pay attention at all to the least common ones that are not relatively strong.
    oh dam, didn't realize Nier Replicant was actually remake, this whole time I thought it was a Nier Automata spinoff
    Force_of_Nature
    Force_of_Nature
    It's a spinoff/remake of 2010's Nier. Basically Nier sold like shit, so Square Enix released Nier Replicant with a pretty boy as the main character instead of an old man and it sold much better in Japan. Then things were pretty elementary for Nier Automata in 2017 when Square Enix realized that they shouldn't have old men as main characters haha.
    Camel with 2 thumbs
    Camel with 2 thumbs
    well that's confusing af, but it wouldn't be Nier if it wasn't confusing lol

    but I do remember hearing about square releasing a game with 2 region specific protagonists years ago, didn't realize it was Nier though
    since the days wake up kicks being +30 on CH are long gone, there is literally no reason to not pressure ppl on wake up, even on soft knockdown
    • Like
    Reactions: Hold_Junkie93
    Hold_Junkie93
    Hold_Junkie93
    If you're talking 6, yeah, the lack of one hit force techs make this kinda risky. There's no reason to pressure someone now OTG. Rather take control of neutral than risk getting hit with WUK I might not see/read. Especially since break hold can negate your meaty and boom lost momentum anyway.
    Hold_Junkie93
    Hold_Junkie93
    If BH didn''t exist, it'd be like VF where you're okay with getting hit with WUK. Though you can blow them up way more or even sidestep.
    Camel with 2 thumbs
    Camel with 2 thumbs
    it's all risk vs reward at the end of the day, for me I just feel like it's a risk worth taking, not all the time though, obviously there will be scenarios where backing off is the optimal thing to do, like if you're playing for time, or if you're trying to keep your opponent out, or if you have low life, or if you're in a potential slipstun scenario, then yeah, back away, but other than that, im going in
    So do ppl actually like having multiple playable characters in Ninja Gaiden? or are there weirdos like me who just wanna play with Ryu and think his harem of sidechicks can fugg off?
    Kasumi-Phase-X
    Kasumi-Phase-X
    I definitely enjoy playing other characters like Rachel & Ayane, especially from NG Sigma when I get to see Rachel's breast jiggle when she moves, and NG Sigma 2 when you had Dualshock 3 motion control gimmick that you could make the breast jiggle (best way to use motion controls).
    HHH816
    HHH816
    Ayane been helping him since NG1, so naturally his harem grow bigger for every series
    Force_of_Nature
    Force_of_Nature
    Nothing wrong with having more playable characters. And of course there's no problem with just playing Ryu.
    The Rare Character cycle

    1. lose to a rare character
    2. learn MU in training mode
    3. lose to rare character again because it's been months since you've last seen them and you forgot the MU
    Sonic Colors being remastered for Switch, PS4, and Xbox One? that's...both odd and interesting
    Camel with 2 thumbs
    Camel with 2 thumbs
    Never played unleashed, or colors, but I keep hearing those are the "good" boost sonic games, which to me will be interesting cause frankly I hate boost sonic, but my only references for boost games are Rush Adventure, Generations, and Forces
    SaihateDYNAMO
    SaihateDYNAMO
    I don't hate Boost Sonic that much but it's polarizing, that's for sure. It's entertaining because of how cinematic and creative the environments can get, but at the same time it's heavily criticized for basically being "press and hold a button to win", which I totally get lol.

    Also, funny you mention SRA, because I felt like the Rush trilogy had the best implementation of the boost style gameplay!
    SaihateDYNAMO
    SaihateDYNAMO
    Unleashed was amazing in my eyes (even with all the glaring flaws) and deserved better review scores because to me, Sonic Team put their entire foot in that game! On the other hand, I hate Colors and think it's the most "white bread" modern Sonic game ever. The gameplay and pacing is wack and the wisps added nothing to the series imo...
    I never knew Tina had an advanced high punch hold, and it does mad damage, over 100 pts on HiC, how come nobody uses it???
    Force_of_Nature
    Force_of_Nature
    High holds catch more moves (less of a guess), and you got to be pretty fast to catch 9 frame jabs consistently with an expert punch hold.
    Camel with 2 thumbs
    Camel with 2 thumbs
    pssh, just have a good read on when ppl try to jab and you good

    but then again I play Tamaki and so I try to keep note of that kind of stuff, love landing those advance holds for mental damage
    Force_of_Nature
    Force_of_Nature
    Yeah, haha. Though I generally don't really play any characters with low or high advanced holds (just mid expert holds). Can catch quite a bit with high holds, low holds, and mid parries.
    I am done with 1st party PlayStation controllers, those things break way too easily, just gonna use my Brook converter with a 360 pad moving forward
    be it by design or a lack of testing; I'm not a huge fan or how garbo anti airs are in 2D fighters lately
    Camel with 2 thumbs
    Camel with 2 thumbs
    it's a bit more forgiving in games like DBZF and Samsho 2109 where taking to the air is intentionally encouraged, but then you have games like SFV, GG Strive, MK11, games that are supposed to be all about "dat nooch" but then they make anti airing wildly unreliable, it's almost like they want you to just hold up forward
    Radiance
    Radiance
    You don't like your i20 anti-airs with terrible hit/hurtboxes? Now you have none -deletes from game-
    Camel with 2 thumbs
    Camel with 2 thumbs
    I mean 6A's were kinda butt in Xrd, but that doesn't I wanted them to be non-existent like they are in Strive, although with the 2nd beta test they said that were buffing anti airs so hopefully we can stop fools from just IAD'ing in all day
    what's the fastest true mid in DOA6? preferably done from a neutral stance
    Camel with 2 thumbs
    Camel with 2 thumbs
    upon further research I think the answer might be Lisa 4h+k at a whopping i12! that' even faster than old gen fu 3p, dayum

    guess I found my answer, unless there's a i11 true mid in the game which would just be insanity
    Force_of_Nature
    Force_of_Nature
    I completely forgot about Lisa's i12 4H+K. Yup, that's the winner easily.
    WAZAAAAA
    WAZAAAAA
    if we wanna go into lame technicalities, Ayane's "BT while-rolling stance" 6H+K has *1* startup frame by itself and it happens to hit grounded opponents kek
    "My problem with the DOA girls is that they all look the same!" -Maximillian, 2021

    I mean if it was 2011 and we were on DOA4 i'd completely agree, but...
    dam, my PS4 controller is going through it; the rubber tip has fallen off the L-stick, the D-pad randomly gets stuck, and the R-stick has started drifting :/
    Force_of_Nature
    Force_of_Nature
    Get a pair of thumb grips and place one over the worn out thumbstick. As for drift, may need to try clearing out any dust particles or the like from inside the thumbstick trigger area.
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