OG NG2 had projectile spam, explosive ninjas were extremely deadly in MN, there were bosses that had adds/minions when at a certain health causing the game to dip once more with blood splattered everywhere in MN, there are times where you'll die from game influx rather than the horde. Was a pretty unforgiving game in all aspects that's even game related.
One of the reasons is that there were more enemies to handle on screen on top of occasional frame dips here and there that was a pain. NGS2 on the other hand reduced the enemy count because of frame dips, so to balance this they buffed their health and damage. Which is not an entirely bad thing, but fighting 3v1 (Sigma 2) is easier to abuse the system and the AI compared to 6v1 (OGNG2).