thats what happens when you game is a shallow E-sports vehicle that only survived cause there was hella money and prestige behind it but dam, ain't nobody out here trying to remember the good ol' SF5 days lol
I have plenty of memories of my psycho goddess Falke and her variety of risque mods. And Akira's wholesome personality dialed up to 11. And the overwhelming hate for Abigail at launch. And playing the Blue Sphere special stage theme every time I fight against Menat.
But for the most part, I really just miss Falke. She fit my preferences perfectly as a SF waifu.
The competitive scene is the one who we can thank for when it comes to receiving the CE edition (a.k.a S4) of SFV, imo only after that did the game become good and they were the ones who kept the game alive up until then. With SFIV it was different since the game was good for the majority of its lifetime (some are disliking Ultra these days but from what I've seen not too many) but V was lackluster for the most part.
A lot of fighting games were lacking in content due to the main focus being on e-sports and little on the casual fanbases and while there were games like the Blazblues and Guilty Gears that had that as well as SCVI (while it might feel slightly less compared to SCII-IV at least it had something for the casual fanbase too) it still felt like fighting games had the least amount of stuff in them since the early 2000's.
@Awesmic I miss Falke to, would miss her alot more if her cane didn't have a hurtbox but w/e, this is SF not Samsho
@ChaolanLegacy I understand, but I still feel like if your game is so lame that it needs a competitive scene to keep it afloat and relevant to people, then something has gone terribly wrong