Free Step Dodge

DestructionBomb
DestructionBomb
For Nyo, it's a bit of a mixture with cons since the character still retains rough pressure from severe bully (vs Helena/Christie etc.). The problem with the character is that most of the game plan involves some type of gimmick and a formula. Ironically to compensate for this, DOA5 had way too many deep stuns that allowed the character to be deceptive better (things like better safe throwing, early stun launch etc.)
DestructionBomb
DestructionBomb
Personally, the +1 I'd give DOA6 is that you don't necessarily play in too much stun (which I like because I don't like playing stun too much), Nyo on one hand did genuinely benefited greatly from it because you don't have much going on to begin with aside from setups. Adding more tools realistically won't fix detrimental problems of playing a certain way while being in a lower speed tier on neutral gameplay.
DestructionBomb
DestructionBomb
Also to back up from this, I heard even the JP players for DOA6 put Nyotengu at lower match ups successes compared to her DOA5 counterpart. Who knows, maybe they are wrong and me and Xcal are also wrong, so JP players could also be using the character wrong, but then again... I took their info more closely since they are the ones consistently still traveling & playing the game (even if small).
Uberprinny
Uberprinny
Still must be nice to go all out though. The only think I have is what? P+K? I cant speak for other Nyotengu mains but think about this. A-10 Warthogs are the slowest damn planes in the runway. The aircraft is constructed around the fact that it relies on bombs, machine gun at the front, bombs, and flying in low altitudes. My offence is based on how my opponent moves.
DestructionBomb
DestructionBomb
^ Not much going on there. You do have an extra defensive layer option like break holding so that Nyo isn't too bullied from top level Helena or Christie (assuming you have meter), but then they also have that option which nullifies your offensive options from guesswork which is counterintuitive. People wouldn't know this unless they see things only in DOA6 lenses.
Uberprinny
Uberprinny
@DB why use BH when you have CH? Although most of the time I ll be using BB and once in a blue moon a BBC. You are correct! Mere text cant explain everything. Wanna demo?
DestructionBomb
DestructionBomb
Every CH plan that came from Nyotengu came from DOA5 to what people are doing in DOA6 ahaha. Realistically if people look at Nyotengu's kit and evaluating their gameplay in a footage, they have to realize that most of their stuff is actually pure stun with a formula to deceptively play in stun, safe throw, with setups + match up knowledge.
DestructionBomb
DestructionBomb
^ Which is viable still in 6 since 6 still retains lots of heavy ass bad stuns from DOA5, but don't notice how good they actually got it from her DOA5 counterpart.

I mean, I seen Nyotengu players break down and stop functioning when their PP string gets held mid distance in DOA6. I trust JP players and Xcal on this one from the shit I seen lol.
DestructionBomb
DestructionBomb
@Uberprinny Sure you can send it, but there hasn't been convincing evidence of a massive difference from 5/6 for Nyo. A set of new tools in a shiny paint coating is not really evidence. Stagger escape is also gone which can be a positive imo, however Nyo did take major advantage of players who didn't abuse that because stuns were waaay too deep in 5.
Camel with 2 thumbs
Camel with 2 thumbs
well, dam looks like some clarifications are in order

while I do believe that she's better in 6 than she is in 5, it's more like she's gone from low mid to high mid, both versions share the same weaknesses of having bad frame data, lack of fast close-range buttons, and getting absolutely fucked by pressure and crushes, nothing has been added to remedy those weakness so her core issues remain,
Camel with 2 thumbs
Camel with 2 thumbs
but in the areas where she already excelled in, she got more tools to play with and overall received some small changes that make her more consistent, plus she's one of the few characters who can play into 6's systems better than most, which leads to a smoother gameplay experience with her, that why I think 6 was a net positive in terms of her strength
Camel with 2 thumbs
Camel with 2 thumbs
as for the whether the JP bros are playing her right, I haven't seen much footage but I can say this, when you're playing a character who's not burdened with viability, you can kinda play however you feel, because nothing you do will ever be meta lol , that's the weird freedom of being mid/low tier in a fighting game, with strong characters it's obvious where their strength is and you can play around that
Camel with 2 thumbs
Camel with 2 thumbs
but with average and below average characters it' like "eh, i'll use this option because I feel like it, if it works horray, if it doesn't, oh well, not like I had an optimal choice in this scenario" and that is alot of DOA6 Nyo play imo, it's not optimal, she still gets fucked by the higher echelon of characters, but does better in the situations she was already good/decent in
Camel with 2 thumbs
Camel with 2 thumbs
and as a Nyo main, that's pretty much all you can ask for

that said as a Nyo main I could ask for better CQC or an actual viable fullscreen option but that just would be CrAZy!1!! TN's not trying to make Devil Jin over here
DestructionBomb
DestructionBomb
@Camel with 2 thumbs Yo no offense chief for the 2nd and 3rd, that's rather anecdotal. There hasn't been any real evidence to support that when most of it is placebo tbh. There are character improvements for some of the roster yes, though Nyo is not part of that list in terms of massive changes.

Has nothing to do with being a Nyotengu main to figure that for clarifications.
DestructionBomb
DestructionBomb
There are other inclusions to the topic that can also be tied to experience. For start, when you run into players like Codemaster or Xcal using Nyotengu, it comes down to just flat out high level play with how strong the character is. If players are not around to absorb that, then the average Nyo player would not know in the long run because their input is vastly different than the standard small player base.
DestructionBomb
DestructionBomb
Going from the roster, some people are rather too quick to look through DOA6 lenses and immediately believe said character is better which is common. After checking the character myself along with Kwiggles, I realized Nyotengu players definitely had it good in DOA5 with how bad the stuns are in there. Stun launch+safe throwing in that game was pretty scary for that character.
DestructionBomb
DestructionBomb
She definitely struggles against the top for sure, but that applies to both 5 & 6 equally including some of the cast. Not just 5.

If DOA6 magically somehow had it's netplay die and somehow DOA5LR was the only one strangely available, the Nyo players would probably be fine going back to that. Character will struggle regardless.
Uberprinny
Uberprinny
Its true that I struggle a lot. I have seen other Nyo Geo players achieve leaderboards by other means. If you catch my drift? All I have been doing was trying to perfect my Welsh Bane speech. XD
Camel with 2 thumbs
Camel with 2 thumbs
I'm surprised to hear that most people think 6 was a buff to their character, i always thought the consensus for most was "easier to play but lost some strength" either cause they don't play well with the new mechanics (Bass) or they lost essential tools along the way (Honoka), and at best your characters just feels/performs similarly to their DOA5 variant (Kasumi, Rachel)
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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