Eh that's just TN logic. In games you need those things. Not saying it's a good nerf but there are a lot of things that would be gamebreaking if they were realistic.
Hoodless said it still does like 100+ on Hi-Counter Throw. Dude, you could get 135 off of a Hi-Counter Throw with Rig lol and thats not even including environmental damage which will make it 140+. It was dubm as hell, and they fixed it.
lol.. i know man... i was annoyed that they changed it as well. but 140+ off of a Hi-Counter 12f throw with Rig? Come on man you know that was bound to be nerfed. Thats Alpha damage lmao
It's not the damage of that move that's the issue, it's the fact that it was given to Alpha. She can open people up so easily for a variety of reasons that put you into "must hold" situations where she can punish with that thing. She's designed as a "damned if you do, damned if you don't" character and that's why she's stupid.
So if hes not alpha... why does he have a 135 hi-counter throw combo? By the way.. i tested it out on the Lab stage (Xbox is still on 1.03) and if i drag you to the wall with the grab, it does 150. And thats fair how?
No... what im saying is that no one should have a hi-counter throw combo that can end in half-health when that character isn't Alpha. Like i said.. i agree that it is a pain that they nerfed it, but i can also agree on why they nerfed it. It makes sense. Now did they over-nerf it? Probably, i have yet to test the damage on it.
I was still able to get over 100 points of damage on hi counter off that throw so seems fine to me. Lets not mention he still has his guaranteed CB combo off ceiling throws as well. Rig is fine lol.