Free Step Dodge

Codemaster92163
Codemaster92163
Really? That would have been one of the last one's I'd guess =P But eh, to each their own
FatalxInnocence
FatalxInnocence
eh? everybody is entitle to their own opinions. You're allowed to find characters boring. If people get offended by it, well stiff biscuits. It's not like you're parading around the forums complaining about them every time their name pops up.
Codemaster92163
Codemaster92163
...or is he?
QueenJakheiho
QueenJakheiho
Kokoros Juggles basically pretty simple her learning curve is very small.
FatalxInnocence
FatalxInnocence
Well, from my time here I haven't seen him complain about Kokoro once xD so no, he's not... >_>;; unless it's in secret.
Codemaster92163
Codemaster92163
But at least there's variety. When I personally think of boring juggle characters, I think of all heavyweights, somewhat Lisa, and a few others. Mostly the characters with little variation after a launch =P Lisa revolves around 3 main strings in the air, Leon goes for the throw, Bayman knocks 'em straight down in 2 hits, etc. xD
QueenJakheiho
QueenJakheiho
"I'll give you a hint: One starts with a "K" and ends with an "okoro."
Lol brute wrote that for about 10 minutes.
Brute
Brute
Juggle variation has never really been a huge concern for me. Not that if they were my opinion of Kokoro would change, really. xD
Brute
Brute
@QJ: Nah, just switching inputs between my PC and ps3 atm, lol
FatalxInnocence
FatalxInnocence
Codemaster, you main Pai right? so juggle variation isn't something that bothers you then ;O she's kinda lacking in juggle variety. Tbh, not many characters have a billion options... Kasumi is the only one that springs to mind that does.
QueenJakheiho
QueenJakheiho
Christie and Helena have a lot Combo variants aswell!
Christie got over 25 Launcher!
Brute
Brute
Hayabusa's actually got what I consider to be a decent amount. Not a ton, mind you, but enough that you're constantly switching between them to optimize your situation. Most people end everything in an air throw for raw "void damage" output, but that's either because they don't want to risk his other options, or don't know how useful they can be.
QueenJakheiho
QueenJakheiho
Ryus 41236T Air Grab is beast!
Brute
Brute
Oh, it most definitely is! But it can also be sub-optimal in a variety of situations.
UpSideDownGRUNT
UpSideDownGRUNT
I would never say Ein is boring, he's still practically a DOA2 character sure but he isn't boring the only thing that gets old is having to do PP6PK so much after a juggle because it's the only REAL way to get damage.

if anyone I find boring it's Mila(all takedowns), Eliot and Alpha-152(KKKKKKKKK = Win lol)
Brute
Brute
lol @ Alpha

Mila, Mila, Mila...
Rawbietussin
Rawbietussin
Kokoro's movements feels a bit stiff to me that grapplers feel more fluid than her.
Brute
Brute
Grapplers on average actually feel very fluid to me, with the stiffer ones being the exceptions (Leon/Bass). But Lisa, Tina, Bayman, etc. actually all feel quite fluid, moreso than many strikers (such as Kasumi, whom I find quite stiff).
Rawbietussin
Rawbietussin
I don't get much of a stiff feeling from any of the grapplers to be honest. Must be because I am accustomed to how they move.
Brute
Brute
Well, there are varying degrees, but I definitely find Leon stiffer than Rig, for example. But even then, Leon is more fluid than Mila.

To me, anyway.
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