Ayane vs. GenFu is weird. It feels like a game of keepaway with someone that will always find a way in. It's an annoying MU for both parties because I have to always pick my spots carefully or else she'll run her shit on me. But once you hit her, she's getting fucked up and going for a ride.
This also sounds a bit like high level Aya vs Helena play, when the Helena has a clue and knows she has a 12 frame mid. Mind you, an equal Ayane can also kinda keep both characters out forever done right, though that's not easy.
That's pretty much majority of Ayane's MU, annoying keepaway. Getting in on Ayane can be tricky but its doable. 214PP works wonders. Helena has that Bokuho duck that goes under Ayane's 3PP which is complete bullshit.
214PP hits Ayane when she's sloppy, genfu gets hit hard if he relies on that as a way of getting in often because 64H eats it alive. Safe if it's blocked but not the best way to step in against a careful minded Ayane.
No, not what I implied at all. I said 214PP hits her if she's sloppy. As in, if she's not paying attention while applying movement. You are not suppose to do any Integrated Movement unless the distance is safe enough to do so. KBD and other generic movement are essential to her movement to avoid this.
genfu's tools for getting in generally are 214P, 66P (running P), 1P, K and 2H+K. 214PP is the easiest to see coming out of it all. You want to use his 214P dash to close distance without the punch, moreso than with.
Yeah, if you're actually pressing buttons to get in on Ayane with either of those two, you're doing it wrong generally. Obviously, you do at certain points, but run-and-block is how you make this work for those two for most of the spacing up to a certain point.