Free Step Dodge

iHajinShinobi
iHajinShinobi
Definitely not her worst match up lol.
R
Requiem
It's not.
Force_of_Nature
Force_of_Nature
Ayane vs. GenFu is weird. It feels like a game of keepaway with someone that will always find a way in. It's an annoying MU for both parties because I have to always pick my spots carefully or else she'll run her shit on me. But once you hit her, she's getting fucked up and going for a ride.
R
Requiem
This also sounds a bit like high level Aya vs Helena play, when the Helena has a clue and knows she has a 12 frame mid. Mind you, an equal Ayane can also kinda keep both characters out forever done right, though that's not easy.
Force_of_Nature
Force_of_Nature
That's pretty much majority of Ayane's MU, annoying keepaway. Getting in on Ayane can be tricky but its doable. 214PP works wonders. Helena has that Bokuho duck that goes under Ayane's 3PP which is complete bullshit.
iHajinShinobi
iHajinShinobi
214PP hits Ayane when she's sloppy, genfu gets hit hard if he relies on that as a way of getting in often because 64H eats it alive. Safe if it's blocked but not the best way to step in against a careful minded Ayane.
Force_of_Nature
Force_of_Nature
Really, anytime Ayane gets hit it's because she's sloppy. If Ayane's never sloppy she's the theoretical "Perfect" character.
Yurlungur
Yurlungur
so wait, ayane is literally "perfect on paper" correct?
Force_of_Nature
Force_of_Nature
Pretty much. Just like Alpha Patroklos is the "Perfect" character on paper in SCV. But Alpha's not exactly dominating tournaments consistently.
Yurlungur
Yurlungur
edgemaster on the hardest setting makes me want to kill myself because i have to start doing nasty ass exploits with ivy/tira/viola in order to win
iHajinShinobi
iHajinShinobi
No, not what I implied at all. I said 214PP hits her if she's sloppy. As in, if she's not paying attention while applying movement. You are not suppose to do any Integrated Movement unless the distance is safe enough to do so. KBD and other generic movement are essential to her movement to avoid this.
Force_of_Nature
Force_of_Nature
Not talking about AI. Only human opponents using the characters. AI's are always bullshit in one way or another.
Force_of_Nature
Force_of_Nature
So if GenFu can't use 214PP, what can he use? 6PP? (Which has noticeably less range).
Yurlungur
Yurlungur
what about that annoying ass mid kick which has a stupidly good range
iHajinShinobi
iHajinShinobi
genfu's tools for getting in generally are 214P, 66P (running P), 1P, K and 2H+K. 214PP is the easiest to see coming out of it all. You want to use his 214P dash to close distance without the punch, moreso than with.
iHajinShinobi
iHajinShinobi
That's his tools for getting in generically.
iHajinShinobi
iHajinShinobi
If you mean 3K, it's "okay" but loses out to anything with better range. Also Ayane's neutral K will smack genfu's stuff at range.
R
Requiem
Yeah, if you're actually pressing buttons to get in on Ayane with either of those two, you're doing it wrong generally. Obviously, you do at certain points, but run-and-block is how you make this work for those two for most of the spacing up to a certain point.
iHajinShinobi
iHajinShinobi
What Requiem said is correct. And it's also what I've been telling folks for months about dealing with turtling lol.
Force_of_Nature
Force_of_Nature
Which one Yurl? 236K, 1P+KK? Those can be annoying but also tend to get used at obvious times.
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