Free Step Dodge

Brute
Brute
It sounds like you'd benefit a lot from the private Hayabusa conversation I have going, so I'll see if I can add you to that and go into more depth for each of these questions.
As for the brief rundown:
Brute
Brute
High Crushes:
:8: :P:
:9: :P: (sorta)
:3: :P:
:3::3: :P: & :3: :3: :P: :2: :K:
:2: :P:
:1: :P: :2: :K: & :3: :3: :P: :2: :K: & :2: :H+K:
:236: :P:
:3: :K: :2: :K:
:4: :K:
:7: :K:
:3_: :5: :4: :K:
:6: :P+K:
:2: :P+K:
:1: :P+K:
:4: :4: :P+K:
:236: :P+K:
:3_: :5: :H+K:
ONG :6: :P:
ONG :6: :K:
ONG :6: :P+K:
ONG :P+K:
:3_: :5: :4: :H+P:
WALL :7: :P: :P:
Brute
Brute
Low Crushes:
:9: :P:
:7: :P:
:214: :P:
:9: :K:
:6: :K: :P:
:6: :6: :K:
:3: :3: :K:
:3_: :5: :4: :K: :P:
:3_: :5: :H+K:
:236: :P+K: :P: :P:
:P: :P: :K: :K: :K: & :H+K: :K: :K:
:P: :P: :4: :P: :K: & :3: :H+K:
ONG: :2: :K:
ONG :6: :P+K:
ONG :8: :K:
ONG :P+K: :P: :P:
:8: :H+P:
ONG :8: :H+P:
WALL :7: :P: :H+P:
Brute
Brute
Mid Crushes:
:9: :P:
:3: :3: :P:
:236: :P:
:4: :4: :P+K:
:236: :P+K:
:6: :K: :P:
:P: :P: :K: :K: :K: & :H+K: :K: :K:
:8: :H+P:
ONG :P+K:
ONG :8: :H+P:
Brute
Brute
3K is a great keepout tool actually, as it gives pushback on block as has a quick, but delayable mid K follow-up, preventing immediate retaliation. The 3K2K mixup is basically useless, however. But 3KK is is enough to make it a nice tool>
9K is a CH bound meaning it won't change efficiency depending on threshold. So for stun-launch scenarios, you'll get more from it than your other mid K launch at lvl 1 stun.
Brute
Brute
On midweights you'll use 9K 236P 3PPP and on lightweights you'll use 9K WR4K WR4KP
PP2PK is not a string. I assume you mean PP4PK? If so, yes, it can be useful, but VERY risky. The reason for this is becuase you have a nice amount of delay frames following 4P so some people like to retaliate with lows, hoping to avoid throw/jab follow-up attempts. The 4PK will crush low and hit em down.
Brute
Brute
1KP can be used as a spacing tool, but you really do need to land the 1K on CH. If it connects on NH you're in a precarious situation, and should really go for the 1K4 ongyoin transition into parry.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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